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(+1)

hanks, Prinni!

Looks like I accidentally set water to be harvestable only during the day when it should be available both day and night. I agree that even though there are multiple trade routes (originally, there were two additional vendors), the process can be pretty time-consuming. The day/night cycle used to be longer, but I didn’t have much time to playtest and fine-tune the duration. I started working on a UI to adjust day/night length, but again, time ran out.

I faced quite a few challenges, and memory management turned out to be a big hurdle toward the end. Thanks for playing, though! Clearly, I have a lot to learn about optimization! 😅