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(+1)

The visuals are super professional the UI is so clean good job dood.

I could not figure out how to get water, Interacting with the water did not seem to work for me if that is it. The chain to get to the end seemed pretty flexible with multiple routes but it was hard to keep it all in my head.

Something I would think would be very nice for this is some sort of timer to show how long each day/night is in the top right. Given the quality of the art and everything you included I can see how there would not be much time for that tho.

Great stuff again!

(+1)

hanks, Prinni!

Looks like I accidentally set water to be harvestable only during the day when it should be available both day and night. I agree that even though there are multiple trade routes (originally, there were two additional vendors), the process can be pretty time-consuming. The day/night cycle used to be longer, but I didn’t have much time to playtest and fine-tune the duration. I started working on a UI to adjust day/night length, but again, time ran out.

I faced quite a few challenges, and memory management turned out to be a big hurdle toward the end. Thanks for playing, though! Clearly, I have a lot to learn about optimization! 😅