Thanks for playing! Glad you enjoyed; the visuals and swinging mechanic were definitely the priority components! Fully agree on the ease of “enemy” avoidance - occasionally they make a piece of gold inaccessible but for the most part mushrooms are practically set dressing. The original plan had a combination of passive (mushroom) and active (falling rocks) obstacles to make for more interesting evasion gameplay, but had to be cut down for time - something to return to for polish after the jam concludes!