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Cliffdelver's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #2 | 4.111 | 4.111 |
How well does the game fit the themes? | #3 | 4.000 | 4.000 |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #4 | 3.556 | 3.556 |
Gameplay | #7 | 3.222 | 3.222 |
Audio | #10 | 2.889 | 2.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
Team of 2 people, 3 hours
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Comments
a whole minute and all i got was 1 gold smh. the concept of this game is kinda cool! i like the swinging rope mechanics and how that helps you create a path for you to get as much gold as possible! i do wish i was that gold miner irl because im super broke but thats besides the point. this game is super awesome!
Fun little game, the swinging could be a bit faster. Loved it though :)
Thanks for playing, really glad you enjoyed! Swing speed increase is definitely on the list of features to improve once the jam concludes :)
Great visuals and fun rope swinging mechanic! For such an adventurous setting the obstacles/enemies (mushrooms) felt a bit too easy to evade tho. But still very well done! :))
Thanks for playing! Glad you enjoyed; the visuals and swinging mechanic were definitely the priority components! Fully agree on the ease of “enemy” avoidance - occasionally they make a piece of gold inaccessible but for the most part mushrooms are practically set dressing. The original plan had a combination of passive (mushroom) and active (falling rocks) obstacles to make for more interesting evasion gameplay, but had to be cut down for time - something to return to for polish after the jam concludes!
Nice game, but maybe next time, could you make it so that when you press the arrow keys, you would swing faster?
Thanks for playing! This is a comment I’m seeing a lot; you do already increase speed by pressing the arrows; it’s acceleration-based, but it definitely seems worth bumping that acceleration up a notch!
It was a great little game; I enjoyed playing it. I suggest that the timer be removed to make it a better game. Just keep increasing the mushroom spawns or some other enemy until it overwhelms you
The timer’s definitely a bit… unnecessarily frustrating, yeah. In an ideal world there’d be more meta-elements, such as the ability to spend gold to increase the amount of time you have?
I have a mild personal desire to avoid endless runners, but I can’t deny that the version of the game you describe does sound more fun. Perhaps an ‘endless’ mode as an alternative to the timed challenge is the compromise the game needs!
Thanks so much for playing; I’m really glad you enjoyed.
Nice swing mechanic!
Thank you for playing, glad you liked the swinging! That’s definitely the selling point. (We loved your game by the way!)