feels like you can accidentally do a bit of a sequence break if you manage to get hscenes with her before doing the fractured convos, which feels a little jank.
lucy also feels a little too cheery at the very start of the game, imo... but that's likely because of that sequence breaking. if you had to see the fractured stuff first it'd definitely make more sense.
would really love if the MC growing up here is used more, and if we can at least find some more permanent locations/"landmarks" around the inn. great opportunity to pad out MC/lucy's relationship and help it develop more naturally imo, also gives more natural characterization opportunities which is always in short supply in sandbox style games.
love the setup so far tho. odd question, do you have a roadmap you're willing to share? even making it super vague is ok. I do have an idea to help refine the intro a bit more, make a few things between the MC and lucy more natural/logical, but it's not a priority imo, unless you feel stumped at that.
this was playing on the first alpha tho, so i haven't seen stuff from the update, cracking it open now :), kinda hyped about world events.
maybe i'll find time to make a mod (lol, probably not) to change up the shopkeeps to more Against the Storm's style, where shops aren't by fixed categories but by specific merchant, and some merchants sell a full set of one category while others sell a variety. That would be convenient for adding a larger set of merchant characters to interact with (scope creep has entered the chat)