There isn't a lose condition. My intent was just to have the baddies slow you down instead of killing you outright. I would have liked to implement a mechanic where if you took too long you would start losing the fruit you had gained. (The sunlight would set you on fire and then the character would crack open the healing fruit one at a time to keep going. The lose condition then would be if you are still in the sunlight with no more fruit. But due to time constraints, that didn't make it in). Thank you so much for playing and for your quality feedback! I appreciate it.