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Shadow Tamer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #2 | 3.130 | 3.500 |
Audio | #2 | 2.683 | 3.000 |
Art | #2 | 3.578 | 4.000 |
Polish | #2 | 2.236 | 2.500 |
Narrative/Mood | #3 | 2.683 | 3.000 |
Game Design | #3 | 2.236 | 2.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Soulkeeper
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Comments
I'm not completely sure if there's a lose condition, I tried getting hit quite a lot but I always survived. I also think the game loop seems a little bit to simple right now. But I really liked the art, and I would say this could be built into a cool game, especially if you added something like upgrades or a shop in the cave to make the game loop a bit deeper! GJ!
There isn't a lose condition. My intent was just to have the baddies slow you down instead of killing you outright. I would have liked to implement a mechanic where if you took too long you would start losing the fruit you had gained. (The sunlight would set you on fire and then the character would crack open the healing fruit one at a time to keep going. The lose condition then would be if you are still in the sunlight with no more fruit. But due to time constraints, that didn't make it in). Thank you so much for playing and for your quality feedback! I appreciate it.