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I've used to be an antkeeper so I must say this is very unrealistic, hah, but the core mechanics  and its graphic style could be made into an amazing simulator!

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Aside from watching the occasional youtube video I have no clue about ants. But I wanted it to be as whacky as possible, while making it seem like your usual late 90s/early 2k RTS at the beginning. Depending on how much I work on this after the jam, I will look more into ant behaviour and make the environment a little more fitting. I actually had a system for making a hive planned, where you can start a mound and dig into the ground, but that obviously didn't fit into the time budget.

You definitely succeed in that. Finding information about ants isn't the easiest thing to do even if it seems like. Ant keeping communities would be willing give any information on this topic. As I am already here, I would tell you all about ants too! 

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I'll get back to you after the rating phase. I would really like to know how the hive construction should work, as in what resources are used, which type of ants help build it and where they store all the excess material. Also, if you know of any real life ant species with "special abilities" that could give some inspiration. I definitely wanted to add a ranged or siege unit. Maybe even an upgrade, that lets your harvesters carry ants that have fallen in battle back to the hive to recycle them and get 50% food back.