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Hey! I might be interested! I have a secret sonar Agent Game, where you detect obstacles and traps by using your voice/make noise. It's somewhat pixel art:)

This is possibly hard to implement) What engine are you using and are you using an audio midleware?

Unity engine. Nope, no audio middle ware.  Perhaps typical music may not make sense, but some environmental sounds that sell the vibe of an enemy compound at night, if that brings any ideas :D

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https://drive.google.com/drive/folders/1D3t2HrOxoDONW3UBvxn9r3a5DR68CuM1?usp=sha... here couple ideas. Today is already late. Tomorrow hopefully I came up with something useful.

I added new ambient it's 8-bit fully, kinda challenge myself too. I'm not happy with dogs barking still, but birds, wind, passing cars, helicopter are ok. 

I added ambient with dogs, couple alarms and ambient sounds steams so if you want to choose something specific to play randomly you can edit it out or you can ask me what specifically you like I'll make short variations of particular sounds.  

Thanks, let me see how these fit, as well as the other stuff to the game. Appreciated!

Sure thing, take your time. 

I appreciate your approach - but I don't think those effects and ambience fit. I might try some different angles, apologies.

That's ok. It's good to know what you don't want )