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(+3)

With the color palette and post processing one of the best looking games of the jam for sure. Very coherent style and pretty cool core mechanic. Feels quite polished and well put together.

I just wish you would have followed through on the "last level" topic a bit more. The boot up sequence where you see that the last level is loaded with 3427 errors or something like that is a great and super intriguing introduction but then after that it feels like the game doesn't really go with it that much. Yes it's hard as hell, yes it has a couple of glitched blocks here and there but you could have went way more all in on your idea I think. Tons of enemies, some of them maybe even glitched so they can't hurt you anymore or glitched in a way you where you can't get past them and you have to cheat your way through the level by glitching through walls... :D

Either way, great game. Well put together. Nice, nice. :)

I think the main cause of me not leaning far enough into the 'last level' idea was mostly down to time and resources. If I was not working by myself, or had more than 72 hours, then I would have had the time to add more enemies and rooms that play to that glitched concept. I even had the idea of adding a boss monster that got more glitched/broken the longer you lasted. But since I was by myself, I decided to limit the number of enemies so I could explore loads of different placements and combinations, and even then wasn't able to completely explore all that I had.

But thanks for playing! Glad you enjoyed it even if it wasn't what you were hoping for.

(+1)

The solution here would have been to make a smaller level with fewer different enemies.... :P
But I totally get what you're saying. I agree that with a bit of additional time on your hand the result might have looked entirely different. :)