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I think the main cause of me not leaning far enough into the 'last level' idea was mostly down to time and resources. If I was not working by myself, or had more than 72 hours, then I would have had the time to add more enemies and rooms that play to that glitched concept. I even had the idea of adding a boss monster that got more glitched/broken the longer you lasted. But since I was by myself, I decided to limit the number of enemies so I could explore loads of different placements and combinations, and even then wasn't able to completely explore all that I had.

But thanks for playing! Glad you enjoyed it even if it wasn't what you were hoping for.

(+1)

The solution here would have been to make a smaller level with fewer different enemies.... :P
But I totally get what you're saying. I agree that with a bit of additional time on your hand the result might have looked entirely different. :)