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I have no idea what this has to do with Touhou besides the shmup gameplay and what it has to do with the theme except for the title.

The opening is probably the best part about the game, aside from the music that is pretty nice (despite the fact it doesn't scream touhou in any way).

The gameplay is kinda lacking. Enemies are more of an annoyance than a threat and thus the shield feels pretty useless. At like Level 3 dodging becomes basically impossible because your hitbox is so big and there are about three million projectiles.
Enemies sponge way too much damage and it all just really drags on and on.

Overall, it's so-so. It works, it does what it sets out to do, but it lacks any connection to the theme, which is sad.

Yes, I stated on Discord that I didn't have time due to a busy weekend to create the game I had envisioned, which would've been more close to Touhou-gameplay atleast. I did it all in like 5 hours. I didn't want to half-arse the real characters from the theme's setting, so I just made my own stuff. The game turned out to be a rogue-lite, where when you die, you keep your upgrades which then builds up your chances to survive longer in the game. But yes I didn't have time to make more variation in enemy behavior (they do have 5 different skins though according to level progress!) and I would've done a better job at everything if I had a week time, but this is what you get in five hours! And yes the title screen is the best i've ever made. xD

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Can't say I can't relate, because the one time I had time to join the Touhou Jam, we didn't get anything done because everyone had busy schedueles and so all that really happened was a very barebones plattformer with an animated character that (which I'm still pretty proud of, admitedly).

Well, as long as you had fun I guess.