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This one was pretty creepy, perhaps more so for me because I spent the Covid-19 days watching cave rescue videos! I enjoyed the concept and the art was unsettling, especially the gruesome scene of the guy and the monster. The atmosphere was pretty good, too. I liked the cold blue tone everything had, and the lighting was pretty solid, too. The game actually started feeling tense, with the platforming and the strange discoveries you find throughout the cave get you psychologically and linger in your mind. Touche, my friend! Overall pretty balanced, too.

Some suggestions for you if you were to continue with this project: I would consider adding an oxygen meter to sort of make the player pushed into pressing forward, might add some anxiety. Plus, it would be cool to have a death animation of running out of oxygen. It would also be really cool to have different paths with different scenes/scares, etc. So you could have different endings and some replayability.

I was having issues running your game at first (I was using Linux and I was getting crashing at first, but I figured it out!) Though, I meant to play this one sooner because it looked nifty!

Oh, and looks like you might forgot to add some collision to this section! hehe


Wow, thank you for all the great feedback! The theme idea was definitely inspired by cave videos I had seen, particularly this one by Jacob Geller. If you haven't seen it, its worth the watch.

I hadn't tested with Linux either, although it was in my original plan. So I'm glad you got it to work somehow!

I'm not personally a fan of oxygen mechanics, but it definitely fits the atmosphere and I would like to have more scares like you mentioned. Likely to push the player forward/mess up their platforming (making it more difficult under pressure). A close example i'm thinking of is the cat ghost from Animal Well if you've played it.

It looks like you found my easter egg too! There's no collision on those tiles because I wanted players to be able to walk inside the hole. I went back and forth on making the black section transparent, but it just looked too goofy to me. The holes are a reference to Junji Ito's manga "The Enigma of Amigara Fault", where people are inexplicably drawn to holes in their exact shape that get more narrow as it goes, causing people to get stuck.

Thank you again for playing, and I'm glad you enjoyed it! Having even one person play or have a good time was my goal for a first game :)

 Uzumaki and Gyo, by Junji Ito | Skulls in the Stars