I've only posted 1 game so far, if that's allowed I'd love to join the list!
WinterChonk
Creator of
Recent community posts
I really liked this. I had fun exploring the phone before actually playing the game, and ended up shutting down the phone. I'm guessing this usually closes an exe? But since its on web I just reloaded the page. I think it would be really funny if turning off the phone was an ending, like "you were too scared and chickened out" lmao.
Besides yapping about how much I liked the interface, the gameplay was good too! More stressful than spooky, but I tried to get the highest score I could (I think 11k?). My first thought was "dang this guy poops a lot" LOL. If you choose to expand this, I would think about lowering the difficulty (play sessions were really short) and maybe making the ghosts more visible. If I didn't read the phone instructions I don't think I would have noticed them without looking hard.
Overall I think you nailed the style, especially the tamagotchi inspiration (I'm assuming). Great submission!
This was so tense. Even after seeing the failure ending, my heart still stopped every time the woman showed up. The pixel art and voice acting is phenomenal. Also loved the animations and style a ton! The only difficulty I had was getting lost. I'm guessing that was the intention, but maybe some landmarks would help once the key is found. Needless to say, I had a great time and great work!
My developer brain is curious how it was determined when she showed up. You don't need to share the secret sauce... but I'm guessing random time intervals?
Wow, thank you for all the great feedback! The theme idea was definitely inspired by cave videos I had seen, particularly this one by Jacob Geller. If you haven't seen it, its worth the watch.
I hadn't tested with Linux either, although it was in my original plan. So I'm glad you got it to work somehow!
I'm not personally a fan of oxygen mechanics, but it definitely fits the atmosphere and I would like to have more scares like you mentioned. Likely to push the player forward/mess up their platforming (making it more difficult under pressure). A close example i'm thinking of is the cat ghost from Animal Well if you've played it.
It looks like you found my easter egg too! There's no collision on those tiles because I wanted players to be able to walk inside the hole. I went back and forth on making the black section transparent, but it just looked too goofy to me. The holes are a reference to Junji Ito's manga "The Enigma of Amigara Fault", where people are inexplicably drawn to holes in their exact shape that get more narrow as it goes, causing people to get stuck.
Thank you again for playing, and I'm glad you enjoyed it! Having even one person play or have a good time was my goal for a first game :)