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WinterChonk

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A member registered 52 days ago · View creator page →

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I've only posted 1 game so far, if that's allowed I'd love to join the list!

Ohh, that's interesting. I thought she was moving forward when I tried to keep moving in the "Enter/Space" scene

Everyone had great submissions, and I really appreciate the feedback from everyone as well.

I really liked this. I had fun exploring the phone before actually playing the game, and ended up shutting down the phone. I'm guessing this usually closes an exe? But since its on web I just reloaded the page. I think it would be really funny if turning off the phone was an ending, like "you were too scared and chickened out" lmao.

Besides yapping about how much I liked the interface, the gameplay was good too! More stressful than spooky, but I tried to get the highest score I could (I think 11k?). My first thought was "dang this guy poops a lot" LOL. If you choose to expand this, I would think about lowering the difficulty (play sessions were really short) and maybe making the ghosts more visible. If I didn't read the phone instructions I don't think I would have noticed them without looking hard.

Overall I think you nailed the style, especially the tamagotchi inspiration (I'm assuming). Great submission!

This was so tense. Even after seeing the failure ending, my heart still stopped every time the woman showed up. The pixel art and voice acting is phenomenal. Also loved the animations and style a ton! The only difficulty I had was getting lost. I'm guessing that was the intention, but maybe some landmarks would help once the key is found. Needless to say, I had a great time and great work!

My developer brain is curious how it was determined when she showed up. You don't need to share the secret sauce... but I'm guessing random time intervals?

Wow, thank you for all the great feedback! The theme idea was definitely inspired by cave videos I had seen, particularly this one by Jacob Geller. If you haven't seen it, its worth the watch.

I hadn't tested with Linux either, although it was in my original plan. So I'm glad you got it to work somehow!

I'm not personally a fan of oxygen mechanics, but it definitely fits the atmosphere and I would like to have more scares like you mentioned. Likely to push the player forward/mess up their platforming (making it more difficult under pressure). A close example i'm thinking of is the cat ghost from Animal Well if you've played it.

It looks like you found my easter egg too! There's no collision on those tiles because I wanted players to be able to walk inside the hole. I went back and forth on making the black section transparent, but it just looked too goofy to me. The holes are a reference to Junji Ito's manga "The Enigma of Amigara Fault", where people are inexplicably drawn to holes in their exact shape that get more narrow as it goes, causing people to get stuck.

Thank you again for playing, and I'm glad you enjoyed it! Having even one person play or have a good time was my goal for a first game :)

 Uzumaki and Gyo, by Junji Ito | Skulls in the Stars

Thank you for trying it out! I’m glad people are enjoying the art style bc I’ve never done pixel art before lol. Definitely planning to reuse some assets and make more games going forward :)

Very true. I thought about a big centipede, or something wide enough to crawl over the jumping gaps. Or maybe just disabling gravity would be ok with the current monster. This is my first game so I really appreciate the ideas!

Nope it’s a trap hahaha. Escaping would be a good idea for sure if I implemented more game mechanics. Thanks for playing! I’m glad you enjoyed it 😇

Short time limit and a bit too dark, but the concept and art style are great!

Very cool style, and the effects are awesome

Great pixel art and interesting game mechanics

Very cute style

The house was really creepy, and the trick or treater attic cutscene will be in my nightmares

Great job! Good use of the engine, and the chase is scary

Will the recording be available afterwards?

Thanks for the great opportunity! It was fun

Thank you so much! That's some high praise :)

Thanks for the clarification! Can't wait to try making my first horror game

Hello,

The description for the jam says 2 weeks, but the itch submission timeline is 1 week? New to jams so I just want to understand the timeline.

Thanks :)

-WC