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(+1)

Highly enjoyable little shooter. Visually very clean (before everything gets corrupted). The textures really make the low poly models effective. I appreciate the map geometry corruptions, something I never got the opportunity to implement myself.

Thank you!
I had made a sort of doom-like for a jam a couple of years ago, but it looked very muddy so I wanted to step it up for this (it also didn't feel great either). Originally I was planning on having multiple exits for each room, each with a positive corruption associated with them so you'd have to choose one, but that got canned part way through, so it was cool to see that element in yours!