I have a question about the rule around not portraying jealousy. I might be misreading it, but they seemed to imply that jealousy should not be portrayed unless it is "overcome" by the end of the game. Jealousy is an emotion that virtually all humans experience, and I'm worried that disallowing characters from expressing an entire emotion by the end of the game isn't great for polyamory representation either. It sets a very high bar of "perfection" that most people can't live up to, and may make polyamorous folks whose lives don't live up to that high bar feel bad about themselves. Struggling with jealousy, especially if you come from a background of trauma around unmet needs or clinical anxiety, doesn't make someone a bad person or not polyamorous or imply their relationships will fail. I get that it's a negative stereotype that jealousy will destroy polyamorous relationships, and that many mono people assume that it isn't possible to have polyam relationships without jealousy, but I also want to see more games with polyamory that feel realistic while still being positive/happy representations.
Also, is it acceptable to focus on non-romantic or queerplatonic partnerships in the context of polyamory? What about content that focuses on aromantic spectrum people, queerplatonic relationships, and otherwise non-romantic polyamorous relationships? Aro people exist in polyamorous spaces, and I want to see their experiences in games as well. Arospec relationships get devalued so often and considered "less than" romantic ones.
(While I'm not currently in any relationships, I'm pretty sure I'm polyam and I'm definitely arospec.)