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I think I got to the end, but I’m not quite sure whether I did? I don’t necessarily want to spoil the ending though.

I really liked the overall atmosphere. It’s oppressive. The sound and music choices are excellent. The heavily processed pictures are very analog-horror (I suppose the whole game is?) and made me stare at the dark spots wondering if there was something there. The sound you use to lead up to the images was scary even when I began to anticipate it.

The gameplay itself does get repetitive, but perhaps that’s a message in itself? The bits of lore about Leaden Fever and the messages/notes on the computer are intriguing. I think they do a great job at capturing the heart of this game – the feeling of being stuck, the slow-burn building of the stress of being indoors, of being lonely, of feeling helpless, of time coming to a total standstill but still somehow moving way too fast.

I also liked the exploration of different personas – maybe it is better to call them masks or selves? Sometimes you find yourselves at odds with the person others perceive you as or want you to be.

Also if anyone’s wondering: no, there are no jumpscares :)

Thank you for your comment, brother. As for the ending, if you're referring to "day 0," then you've reached it. The initial idea was for an automatic closure of the game, but I don't know how to implement that for web games :(. Regarding the repetitiveness, I agree with you. It's actually one of the aspects that made me think the most about whether to leave it as it is to simulate the slow process of self-discovery or to cut something to make it more "playable." As for the jumpscare, you just got lucky, ahaha! :)