Hi brother. No, the title refers to the game's theme. Have a good day.
AxelTheCocker02
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Thank you, brother, for the kind words and support. I’m really happy that you enjoyed it and that you were able to connect with the theme of the game. Giving credit to all the artists from whom I took the sounds and fonts is the least I can do to acknowledge their work and contribution to the community. Without your sounds, my game would lose 90% of its value. So, thank you, and have a great day! :)
The words spoken on TV are in the NATO/ICAO phonetic alphabet. Each word is associated with a letter of the alphabet. For example: Alpha = A, Bravo = B... If you match these letters to the keys on a phone, you can find the number. For instance, if you hear the word "Papa," you should look for the letter P, which is on key 7. If there's anything else you're unclear about, don't hesitate to ask. Have a great day brother.
It was meant that way. I wanted to convey the feeling of being unable to achieve one's dream, despite too many years having passed since the time we had set for ourselves. A mother unable to give birth to her child seemed to me a disturbing image that could symbolically connect to that feeling. Thank you for playing :)
Thank you for your comment, brother. As for the ending, if you're referring to "day 0," then you've reached it. The initial idea was for an automatic closure of the game, but I don't know how to implement that for web games :(. Regarding the repetitiveness, I agree with you. It's actually one of the aspects that made me think the most about whether to leave it as it is to simulate the slow process of self-discovery or to cut something to make it more "playable." As for the jumpscare, you just got lucky, ahaha! :)
Well done. You have truly written a beautiful story of redemption and a struggle against one's inner demons. The fact that you created almost all the resources from scratch is truly admirable. I saw a bit of myself in the protagonist, as there was a period in my life (fortunately not too long) when I would always feel anxious about leaving the house. Taking the tram to school every morning made my legs tremble. But, as you have skillfully conveyed through your game, you have to face these feelings little by little, without running away or seeking refuge in social media or other mental prisons. Thank you.
Well done, my man. The theme of accepting oneself and moving forward is always a difficult one to elaborate and adapt into a game, but you’ve managed to do it. I also appreciated the artistic aspect. If you continue to develop this game, a small suggestion I’d like to offer is to add a soundtrack to make it even more immersive ;)
Great job, guys. You managed to explain, in a very clear and even relaxing way, an issue that ruins many days and even one’s lifestyle (like how the protagonist starts wasting time on their compulsion to check if everything is okay to calm down). You have no idea how many days and good moments I've spoiled, worrying that I hadn’t locked the door, or how foolish I felt checking five times if I had closed it. The only way to break free from this loop of anxiety, in my personal experience, is to stop wasting time and energy on these obsessive thoughts and learn to trust oneself more, even if it’s hard at first. Anyway, congratulations on your game and best of luck.