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AxelTheCocker02

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A member registered Mar 29, 2024 · View creator page →

Creator of

Recent community posts

Hi brother. No, the title refers to the game's theme. Have a good day.

Thank you, brother, for the kind words and support. I’m really happy that you enjoyed it and that you were able to connect with the theme of the game. Giving credit to all the artists from whom I took the sounds and fonts is the least I can do to acknowledge their work and contribution to the community. Without your sounds, my game would lose 90% of its value. So, thank you, and have a great day! :)

Update notification: Subtitles have been added to make the game more accessible for players with audio issues.

By the end of today, an update with subtitles will be released.

I'm sorry bro. Osu criminal!

Don't worry hahaha.

If you can't hear the words on the TV clearly, I'll write them here for you: Mike, Papa, Echo, Bravo, Kilo, India, Zulu, Tango. Use the initial of these words to find the number. Tango = T, you can find it on the phone key 8. 

The words spoken on TV are in the NATO/ICAO phonetic alphabet. Each word is associated with a letter of the alphabet. For example: Alpha = A, Bravo = B... If you match these letters to the keys on a phone, you can find the number. For instance, if you hear the word "Papa," you should look for the letter P, which is on key 7. If there's anything else you're unclear about, don't hesitate to ask. Have a great day brother.

Here’s a hint: on television, words like "Kilo, Bravo..." are said, and on every key of the phone, there are letters. The phone number consists of 8 digits, just like the words spoken on TV.

I hope I’ve been helpful.

Very cool gameplay mechanics. I like how the music also manages to put you under pressure. I also enjoyed the blood effect. The perks found during the run are a smart move to provide more opportunities in case of mistakes. Great job, brother! ;)

Thank you, brother, for playing. Yes, it's just an image, don't worry hahaha.

It was meant that way. I wanted to convey the feeling of being unable to achieve one's dream, despite too many years having passed since the time we had set for ourselves. A mother unable to give birth to her child seemed to me a disturbing image that could symbolically connect to that feeling. Thank you for playing :)

Thank you bro

Thank you for your comment, brother. As for the ending, if you're referring to "day 0," then you've reached it. The initial idea was for an automatic closure of the game, but I don't know how to implement that for web games :(. Regarding the repetitiveness, I agree with you. It's actually one of the aspects that made me think the most about whether to leave it as it is to simulate the slow process of self-discovery or to cut something to make it more "playable." As for the jumpscare, you just got lucky, ahaha! :)

Thank you for your feedback and kind words. You are right, it would indeed be better to add the game controls to the  page.

Hi man. Once the calls are finished, the shutdown button will appear in the lower left corner to proceed. I could have made it more noticeable; for example, I could have made it blink or given it a brighter color compared to the rest. Thank you for the feedback and for your kind words.

Well done. You have truly written a beautiful story of redemption and a struggle against one's inner demons. The fact that you created almost all the resources from scratch is truly admirable. I saw a bit of myself in the protagonist, as there was a period in my life (fortunately not too long) when I would always feel anxious about leaving the house. Taking the tram to school every morning made my legs tremble. But, as you have skillfully conveyed through your game, you have to face these feelings little by little, without running away or seeking refuge in social media or other mental prisons. Thank you.

Truly excellent work. I also appreciated the artistic choice to blend highly realistic elements with drawn elements to create a surreal atmosphere, amplified by the soundtrack (and, of course, by the banana god). Playing your game really relaxed and entertained me. Thank you.

Well done, my man. The theme of accepting oneself and moving forward is always a difficult one to elaborate and adapt into a game, but you’ve managed to do it. I also appreciated the artistic aspect. If you continue to develop this game, a small suggestion I’d like to offer is to add a soundtrack to make it even more immersive ;)

Great job, guys. You managed to explain, in a very clear and even relaxing way, an issue that ruins many days and even one’s lifestyle (like how the protagonist starts wasting time on their compulsion to check if everything is okay to calm down). You have no idea how many days and good moments I've spoiled, worrying that I hadn’t locked the door, or how foolish I felt checking five times if I had closed it. The only way to break free from this loop of anxiety, in my personal experience, is to stop wasting time and energy on these obsessive thoughts and learn to trust oneself more, even if it’s hard at first. Anyway, congratulations on your game and best of luck.

excellent starting idea. keep it up brother

Great idea. Well done brother

great job bro. everything is very nice, from the choice of music to the gameplay.

A beautiful game, you can tell that you put a lot of effort into it. Both in creating the storyline behind the game and in the effort to make the game suitable for mobile. Keep it up, brother. ;)

You excelled in creating balanced challenges for this type of game, which is always difficult. You did a great job. Well done also for the graphics and the music.

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You managed to create a very fun and relaxing game, maintaining the classic simplicity of NES games. Great job, brother.

the game is really managed in a professional manner. It truly takes talent to create this type of game in such a short time, and you have shown a great deal of talent.

Well done, a good first game. Keep it up brother :)

The game seemed well-made to me, but if you really want some feedback, I would suggest adding a tutorial or some text regarding the controls to better guide the players.

very nice game, great job brother

great game and clean graphics! nice job even though I felt very guilty hurting those squirrels :(

relaxing and with graphics and audio that work for the type of game. I just had some problems with the game window, but I think the problem is mine. great job bro

well done. in particular I find the sound effects very appropriate, which give the idea of the heaviness of the protagonist's armor. the quality and number of graphic details is also considerable

relaxing but at the same time challenging game. an excellent balance. well done :)

excellent work with the level design and game mechanics. well done brother :)

thank you brother