Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I'm gonna quote my reply to another message:
Are you able to test with the Meta Quest Link app (Oculus Home) installed on your PC? No need to login/setup or anything, just the app installed.

I have a feeling, even though you're not using a quest headset, that my game might have a dependency on it... (it was developed using their XR SDK)


That would really help if you were able to try, as depending on the result I might need to pull the windows version temporarily to recode it with Unity's XR SDK. I don't want people to pay for something they either can't play or force them to have meta software installed.

(1 edit)

just tried it with meta quest link installed myself, still no hands/menu  :/ also shifting the  non snap stick makes me go sideways, id imagine that'd get fixed to with a full recode though

I do have the app installed yeah, I used to have a Rift S myself. I tried switching between OpenXR and SteamVR runtimes and OpenXR prevented the game from even working (similar issue to someone else's comment I believe). I even tried disabling any plugins or add-ons in SteamVR too, nothing worked there. So you'll likely have to recode the game using Unity's SDK.