Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)(-1)

Heyo! played the new build and thought it was good! just a few things i noticed during gameplay (I know it's a buggy build so i'm just listing things i saw)

1. Toy bucky leads to withered fox's scene, not sure if that was intentional or not.

2. The mask and the CCTV can be used at the same time.

3. I think adding a hallway camera for when the animatronics are too far down to see with your flashlight would be good.

one other thing i would also recommend is maybe a "less intense" jumpscare option, since i know there are some people who like lewd games but dont like horror.

Other than that, game's good so far.

(1 edit)

Thanks, this was really helpful.

1. This wasn't intentional and has been fixed now

2. I fixed this issue, opening/closing the camera menu will now automatically turn off flashlights now too, as well as reduce the time before you get control back after the "I'm in your face and will lunge at you if  that mask isn't on asap" sections, and made a map layout image for the UI for the CCTV system, should overall just feel a lot better

3. There's an extra camera behind the loading bay doors now (Its light will also make Vulpey go away, like your normal flashlight does)

I also added a "silent jumpscare" option in the content settings, maybe later I can make a "dayshift mode" or something where the whole game isn't as tense, it's just the idea behind this one was to go in the complete opposite direction thematically as an ironic overreaction to people calling the first game funny (hence why the older animatronics in the storage room are a bit more lore accurate to FNAF). It's still funny,. just not from the POV of the main character.


The update should be live later, I just want to test anything to make sure there's nothing gamebreaking