So did the people who paid for the game just no longer get early access as well?
collierider12
Recent community posts
Being entirely honest there isn't much to say. But based on what's released, the games framerate is decent. Every girl but marionette doesn't have a boundary (for some reason.), and the cam function seems like it can be interesting.
Again, I would say more but since this is more of a test map than a gameplay release, I can't really say much more.
Played the game and thought it was pretty good so far on a basis. I will say i wish there was an easier way to shake Frenny when she's chasing you.
other than that, i did have a couple suggestions:
1. Maybe have different difficulty challenges for more animations.
2. maybe have a button to skip the hunter intro scene.
3. maybe include bonus images for stuff you grab.
other than that, the game shows a lot of promise, hope to see more of it in the future.
Heyo again! the new version works great! One(possible) bug i found this time is that Vulpey's animation has no sound.
there's only two QOL adjustments i'd recommend
1. The Old Location - Chickey animation for some reason has a loud sound when you start it up, not sure why.
2. A dedicated first person viewer for the animation gallery would be great as well!
outside of that, the game's shaping up great!
If you'd like some gameplay mechanic ideas. For one of the rooms, there could be a power box that, if an animatronic gets to, could shut off your cameras.
another mechanic could also be a different watch mechanic, similar to fnaf4. Where the longer you look away, the more aggresive it becomes until it eventually attacks you, unless you look behind you and watch it till it resets.
I think these could help shake up gameplay, though I'll definitely be interested to see what you can come up with.
Heyo, i played the newest update and everything works better than the first version!
One thing i did notice is that when i was selecting Vulpey's difficulty, anytime i tried to click over 5 on the scale, it would open up the extra's menu, so i think there's some clipping issues with the menus.
one other thing i noticed is that when the night ended, Scrap Bucky came into my room, and even though his ambience ended, he still stayed there. not sure if that's a character glitch or just an end of night glitch.
One last QOL I would recommend adding, is for longer video's (Like the preview you have in extras) having a video player that let's you rewind, or skip ahead to certain places, so you don't have to rewatch the entire animation again if you're just looking for a specific part.
Games shaping up nicely, hope you stick with it!
Heyo! played the new build and thought it was good! just a few things i noticed during gameplay (I know it's a buggy build so i'm just listing things i saw)
1. Toy bucky leads to withered fox's scene, not sure if that was intentional or not.
2. The mask and the CCTV can be used at the same time.
3. I think adding a hallway camera for when the animatronics are too far down to see with your flashlight would be good.
one other thing i would also recommend is maybe a "less intense" jumpscare option, since i know there are some people who like lewd games but dont like horror.
Other than that, game's good so far.
It's definitely an interesting game. I do like the essential gameplay, though a few things:
1. It's been mentioned before, but a full screen option would be great!
2. The ability to sprint during areas where there's a lot of nothing.
3. Maybe a cum option for the win screen.
other than that, the game's good!
Oh, and for anyone who wants the secret variant ending, just head to the left
Heyo! concept is interesting! a couple things, though.
1. the fullscreen option doesnt work :/
2. I think adding the male character to the gallery when accessing the animation player would be better than just seeing the girl's animations.
3. may need to make a seperate model for the male, since despite being naked, he has the boot geometry that all the female models use.
other than that, i think this game could be a fun little game in the future if it gets a full version.
It's a good concept so far, first thing I'd recommend is to lower the angle on following camera angles since it makes the camera too compact to see anything outside a few feet. second thing I'd recommend is to change the shoot button to the space bar, if you intend to use it later as a jump button, then perhaps the left click button on the mouse.
two things i would add is to maybe ease up on the power drain, as it drains way too fast when you're doing nothing IMO.
also a tell sound when an animatronic is at the door, cause mangle left the door, and as i was trying to conserve power, i decided to hold back on checking the cameras for a sec and she immediately jumped me again with no warning.
other than that, it's pretty good so far.
i do like the fact that we have checkpoints, plus the move speed is tripled from the original. Plus theres a gallery now to work with which is fantastic!
however, while it's not a big deal, the ghost enemy can be pretty cheap with her game overs, since there's no warning for the player to react to her. If you're looking at the box, or from the flashers, she'll just jump you and that's it. But again, the checkpoints do help alleviate the damage.
heyo! Glad to see this back up, I played the original and even pointed out that the counter was off (glad to see it working properly this time, lol)
Anywho, as far as what I've seen so far, it's pretty good. Doesn't take *too* long to increase the pace of beer production and any option unlocks (like costumes) don't take too long, I also like that the girls now actually have buffs and abilities instead of just being eye candy.
One question I do have is, are events like images and scenes going to be purchases, or will they just unlock naturally as you progress like in the original?