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collierider12

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A member registered Dec 02, 2016

Recent community posts

So did the people who paid for the game just no longer get early access as well?

It says the app is incompatible eith my phone?

I have a samsung galaxy 24+ for reference 

That's not been implemented yet, it's essentially the end of the demo for now.

East wing is the long corridor, it's just past the star room

The basement is right next to the techno shop. you have to enter the room and then fall down.

You need to use the forklift in the staff room, there's two glowing buttons on it you should see when first entering the room. Lower the box then use the boards against the wall to climb up.

Being entirely honest there isn't much to say. But based on what's released, the games framerate is decent. Every girl but marionette doesn't have a boundary (for some reason.), and the cam function seems like it can be interesting.

Again, I would say more but since this is more of a test map than a gameplay release, I can't really say much more.

alrighty, sounds good! Can't wait to see what you drop!

Heyo, just checking in how progress is going?

Played the game and thought it was pretty good so far on a basis. I will say i wish there was an easier way to shake Frenny when she's chasing you.

other than that, i did have a couple suggestions:

1. Maybe have different difficulty challenges for more animations.

2. maybe have a button to skip the hunter intro scene.

3. maybe include bonus images for stuff you grab.

other than that, the game shows a lot of promise, hope to see more of it in the future.

Heyo again! the new version works great! One(possible) bug i found this time is that Vulpey's animation has no sound.

there's only two QOL adjustments i'd recommend

1. The Old Location - Chickey animation for some reason has a loud sound when you start it up, not sure why.

2. A dedicated first person viewer for the animation gallery would be great as well!

outside of that, the game's shaping up great!

Np! Hope to see what you come up with!

If you'd like some gameplay mechanic ideas. For one of the rooms, there could be a power box that, if an animatronic gets to, could shut off your cameras.

another mechanic could also be a different watch mechanic, similar to fnaf4. Where the longer you look away, the more aggresive it becomes until it eventually attacks you, unless you look behind you and watch it till it resets.


I think these could help shake up gameplay, though I'll definitely be interested to see what you can come up with.

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Heyo, i played the newest update and everything works better than the first version!

One thing i did notice is that when i was selecting Vulpey's difficulty, anytime i tried to click over 5 on the scale, it would open up the extra's menu, so i think there's some clipping issues with the menus.

one other thing i noticed is that when the night ended, Scrap Bucky came into my room, and even though his ambience ended, he still stayed there. not sure if that's a character glitch or just an end of night glitch.

One last QOL I would recommend adding, is for longer video's (Like the preview you have in extras) having a video player that let's you rewind, or skip ahead to certain places, so you don't have to rewatch the entire animation again if you're just looking for a specific part.

Games shaping up nicely, hope you stick with it!

I found a bug where after the first time i got caught, it was impossible to get caught again, they just pushed you around.

Heyo! played the new build and thought it was good! just a few things i noticed during gameplay (I know it's a buggy build so i'm just listing things i saw)

1. Toy bucky leads to withered fox's scene, not sure if that was intentional or not.

2. The mask and the CCTV can be used at the same time.

3. I think adding a hallway camera for when the animatronics are too far down to see with your flashlight would be good.

one other thing i would also recommend is maybe a "less intense" jumpscare option, since i know there are some people who like lewd games but dont like horror.

Other than that, game's good so far.

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It's definitely an interesting game. I do like the essential gameplay, though a few things:

1. It's been mentioned before, but a full screen option would be great!

2. The ability to sprint during areas where there's a lot of nothing.

3. Maybe a cum option for the win screen.

other than that, the game's good!

Oh, and for anyone who wants the secret variant ending, just head to the left

It says the game is released but there's no download for it?

One or two things i'd like is if there could be a way to repel the dolls if even for a little bit (or maybe just disorientate them) by flashing the flashlight at them, for example.

The other thing i'd recommend buffing is sprint speed, since it barely changes your speed from just walking.

Glad to see everything coming along, even if slowly. Cant wait to see the full thing! 👍

Just checking in to see how progress is coming along

it could be a branching dialogue option. If you want to add more than one scene per girl, you could also make them challenge the player again, but have a modifier (I.E you can't use a certain move or the girl's stats are buffed from their original fight) to get additional scenes with that girl.

What about having dialogue that shows that the women are aroused by strength?

Interesting. it's a neat little game concept, hope you'll move forward with it!

Question, if there were a full title, would you include actual sex scenes, or would it mostly just be the dancing?

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Heyo! concept is interesting! a couple things, though.

1. the fullscreen option doesnt work :/ 

2. I think adding the male character to the gallery when accessing the animation player would be better than just seeing the girl's animations.

3. may need to make a seperate model for the male, since despite being naked, he has the boot geometry that all the female models use.

other than that, i think this game could be a fun little game in the future if it gets a full version.

Why does this have erotic in tags?

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You should really work on the lighting. it's a little hard to see sometimes.

it also would be nice if the collectibles gave off a small sound so you could head in that direction.

It's a good concept so far, first thing I'd recommend is to lower the angle on following camera angles since it makes the camera too compact to see anything outside a few feet. second thing I'd recommend is to change the shoot button to the space bar, if you intend to use it later as a jump button, then perhaps the left click button on the mouse.

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I tried that, it didn't seem to do anything

Do you mean the loading screen, language selection, or splash screens?

Ok, i got it, it's the loading screen after the splash screens, not the starting loading screen to the language selection.

So i open up the game, get past intro screen, and i only see like a pixel of the screen, is there a fix or something i need to do?

concept looks good so far, though the pov camera may need some work cause i found my camera tilting a lot if you move around too much.

Hey, your game,  one night at Shinyss, is missing its nw_elf.dll file, may want to fix that.

two things i would add is to maybe ease up on the power drain, as it drains way too fast when you're doing nothing IMO.

also a tell sound when an animatronic is at the door, cause mangle left the door, and as i was trying to conserve power, i decided to hold back on checking the cameras for a sec and she immediately jumped me again with no warning.

other than that, it's pretty good so far.

Why not just have sfw and nsfw versions with the nsfw version being the paid version?

i do like the fact that we have checkpoints, plus the move speed is tripled from the original. Plus theres a gallery now to work with which is fantastic!

however, while it's not a big deal, the ghost enemy can be pretty cheap with her game overs, since there's no warning for the player to react to her. If you're looking at the box, or from the flashers, she'll just jump you and that's it. But again, the checkpoints do help alleviate the damage.

Do i need to reset my save to see the new image? I cant seem to find it in the gallery on mobile. I have about 117 M beers a second, not sure if that's a factor.

Why is this tagged erotic?

Bar Tapper community · Created a new topic Rework thoughts

heyo! Glad to see this back up, I played the original and even pointed out that the counter was off (glad to see it working properly this time, lol)

Anywho, as far as what I've seen so far, it's pretty good. Doesn't take *too* long to increase the pace of beer production and any option unlocks (like costumes) don't take too long, I also like that the girls now actually have buffs and abilities instead of just being eye candy.

One question I do have is, are events like images and scenes going to be purchases, or will they just unlock naturally as you progress like in the original?

WOOOOO

really enjoyed the first one, can't wait to see what the second one has in store!