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Thank you for the kind words!

You’re right about the window size, I was having issues getting the game to scale properly in Godot. When the window was maximized, the viewport would stay the same size and pure black would extend from the ends to the border. I made an executive decision to turn off resizing because my time was coming to a close x3

(+1)

Totally understandable!

Window sizing is definitely complicated in Godot - 1 single aspect missing and it goes pear-shaped.  One of my half baked projects included dynamic menus that changed according to screen rotation along with ensuring the resolution didn't break it - i think the many days of frustration fiddling with that helped me a little, but oh my gosh it was one long massive headache (i got what i was after but it killed my motivation for that project). xD