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KaMelCo Studios

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A member registered Jun 09, 2021 · View creator page →

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Thanks! :)

Thanks! I will take note of your feedback  when i continue to work on the game! :D

Thanks! Totally agree with your thought on this. :D

It would require balancing and repetitive testing and i plan to work on the game in future. :)

I already had an idea in mind for the reaper being close more often - but for time limits i settled with gradual speed up instead.

Thanks for the feedback! :D

Thanks!

Completely understand, 48 hours is shorter than i had imagined! xD

Thanks for the constructive feedback!

I had more i wanted to add to the game, but this is something i would probably use as an intro level to be honest.

I agree about the 100 coins thing - it needs balancing for sure.  But i need test it over and over to get the enemy gradual speed increase to a challenging level along side it.

I will look into the sound aspects and definitely be looking at changes.  I plan to continue to modify the game over time to have more variety and levels - time was just too limited (i did get distracted while taking a break too, so that didn't help)

The 3 buttons - it was more than just wasd and spacebar.  I bound the Arrow-pad (up/left/right), wasd (minus the s) and the spacebar - to give players the option of choosing their preferred common key-binds for the 3 movement types (if it was for phone it would be exactly 3 buttons on screen - i had planned to do the buttons but got myself stuck wasting time on a few other mechanics, so i left it to just key bindings).  

Not offended at all, maybe over explained my reasoning for the key binds - but i also get what you are saying.

I haven't had a chance to play//rate your game yet (i will do tomorrow as it's currently late where i am).

Jam: https://itch.io/jam/micro-jam-027/entries
Entry: https://kamelcostudios.itch.io/dungeon-escape

I entered into this 2 day game jam and want to essentially continue with that entered game as the base (they started at pretty much the same time as this Jam).

I would be doing my own graphics rather than using assets from the store and the game-play would have additions/improvements.

Looks good, i like the concept - seems like a decent learning curve to play.

I do like the game though.

It looks like an interesting concept, but i found it confusing unfortunately.  Not really sure what was going on.

Really solid game! Addictive... probably...

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Pretty enjoyable game, i like the art/colours style too. I totally died...

I did read most of the dialog - but i'm totally one of those people who skip it usually.  I find it good that the dialog is limited (for my terrible attention span for the story-lines in gaming)

Played in browser - not sure what was meant to happen but i jumped in and the grey hole ended and i was just falling into white space.  Clicked my mouse lots and the grey hole area showed again and the more i clicked it turned black.

Controls do not show on screen either.

It was just infinite falling with nothing happening for me when i played unfortunately.

Got hectic fast!

Overall like the concept, would be a good time waster (i wouldn't notice the time slipping by while playing it).

Can keep playing after the game over message appears.

I like the game concept and controls. :)

Really enjoyable overall (everything), another i think would be addictive! :D

I think it works well for your game that you have to figure out how to get around. 

Love the asthetic, UI is clean too.

Feels like a pretty solid game design overall.

would love a reload feature so i can shoot all that fly and not choose which ones to shoot.

The design and gameplay is nice, i think i randomly died and then nothing happened though?

Super cute!

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Couple of things:

End score you finished with and your score keep flicking between - not sure if intended or accidental. (see the vimeo someone posted below)

Typo on home screen (instructions is missing and N).

Other than that - i could probably play that game for hours on end and be entertained - no issues with the gameplay itself.

Loved the transitioning ?randomly? between scenes/levels during gameplay - the trucks got me almost every time though! xD

Play screen is too small - couldn't see the 3 dots either (full screen or browser).

Like the game concept though, couldn't play for long because it was a bit painful on the eyes (being so small)

Love it!  Couldn't figure out how to kill the boss - but i just really loved that game! :D

Super cute game! Well done. :D

Bg (rainbows) for game page hurt my eyes terribly.

When game is loaded - the bg music eventually stops looping, leaving only the sound effects.

Bg music could maybe be quieter, personal preference for me (i changed it in settings though).

I think maybe the water shader is missing?

Would also like to know the door health/durability, couldnt see one on screen in browser.

When you restart game after dying no enemies spawn in.

Really unique controls, overall i like the concept

I found this difficult to play, i kept wasting shots or timed them poorly.

Love the aesthetic and concept though!

Page background image is distracting/busy if you play in browser without going full screen mode,  Movement is a little slow for me too.

Other than that - really enjoyed the game! :)

This is addictive - but i wont lie, i totally was spam clicking the Pong button! xD

Totally understandable!

Window sizing is definitely complicated in Godot - 1 single aspect missing and it goes pear-shaped.  One of my half baked projects included dynamic menus that changed according to screen rotation along with ensuring the resolution didn't break it - i think the many days of frustration fiddling with that helped me a little, but oh my gosh it was one long massive headache (i got what i was after but it killed my motivation for that project). xD

Interesting game - great for visual way of learning small code snippets - very niche audience though i think.

I had some trouble figuring out how to play at first but a bit of trial and error was great - which is why it is an amazing concept for a game to learn coding/code snippets.

I found the game difficult - but that is only because i lack the ability to judge the timing.

With plenty of practice i could play the game well and it would be be challenging with lots of replay value. :)

Only real issue for me: I found it a a little hard to read the text on the screen - i would love for the game screen to be larger or be able to adjust the screen size myself.  (Maybe there is a way and i was just too stupid to figure it out though, apologies if that is the case)

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Pretty sure i fixed all the issues you mentioned. :)

The being trapped wasn't an issue while developing the game (but it was a common issue with my current Godot release apparently):
godot error cannot call method 'change_scene_to_file' on null value

Error & work around i found:
https://github.com/godotengine/godot/issues/85852

get_tree().change_scene_to_file("res://some_scene.tscn")
get_tree().change_scene_to_file.bind("res://some_scene.tscn").call_deferred()

I will have to check it again for the win condition, thanks!
The gem despawn delay was intentional because i added sound last and didn't have enough time (and mostly brain capacity at 4:30am) to fix it. xD

Really appreciate the feedback though. :D

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Art style is fantastic! I just absolutely love this game! :D
Took me a minute to realise i could jump while against a wall though...  Jump to my death a few times. xD

Sorry, but i cant rate this game because it appears to have been made prior to the jam - going to assume you added it for advertising purposes?

This was really enjoyable - but i hit many things and kept 3 lungs - not sure if they were supposed to be lives lost when teleported backwards?
Played through to the end!

Took a little to get used to controls - but awesome game! :D

I actually quite love this game! :o
Definitely agree with a prior comment for a charge bar - but that could just be an easy mode of the game too.

I like the concept. :) 

Yes, my discord username is kampres

This is also my first Game Jam.

This is the basics of the game I have started so far (working solo).  I'm working on the gameplay now and will update graphics later.

Youtube:
The Monster Within Gameplay Peek 
The Monster Within Intro Draft

Itch.io page draft:
https://kamelcostudios.itch.io/the-monster-within