Thanks! :)
KaMelCo Studios
Creator of
Recent community posts
Thanks for the constructive feedback!
I had more i wanted to add to the game, but this is something i would probably use as an intro level to be honest.
I agree about the 100 coins thing - it needs balancing for sure. But i need test it over and over to get the enemy gradual speed increase to a challenging level along side it.
I will look into the sound aspects and definitely be looking at changes. I plan to continue to modify the game over time to have more variety and levels - time was just too limited (i did get distracted while taking a break too, so that didn't help)
The 3 buttons - it was more than just wasd and spacebar. I bound the Arrow-pad (up/left/right), wasd (minus the s) and the spacebar - to give players the option of choosing their preferred common key-binds for the 3 movement types (if it was for phone it would be exactly 3 buttons on screen - i had planned to do the buttons but got myself stuck wasting time on a few other mechanics, so i left it to just key bindings).
Not offended at all, maybe over explained my reasoning for the key binds - but i also get what you are saying.
I haven't had a chance to play//rate your game yet (i will do tomorrow as it's currently late where i am).
Jam: https://itch.io/jam/micro-jam-027/entries
Entry: https://kamelcostudios.itch.io/dungeon-escape
I entered into this 2 day game jam and want to essentially continue with that entered game as the base (they started at pretty much the same time as this Jam).
I would be doing my own graphics rather than using assets from the store and the game-play would have additions/improvements.
Played in browser - not sure what was meant to happen but i jumped in and the grey hole ended and i was just falling into white space. Clicked my mouse lots and the grey hole area showed again and the more i clicked it turned black.
Controls do not show on screen either.
It was just infinite falling with nothing happening for me when i played unfortunately.
Couple of things:
End score you finished with and your score keep flicking between - not sure if intended or accidental. (see the vimeo someone posted below)
Typo on home screen (instructions is missing and N).
Other than that - i could probably play that game for hours on end and be entertained - no issues with the gameplay itself.
Loved the transitioning ?randomly? between scenes/levels during gameplay - the trucks got me almost every time though! xD
Bg (rainbows) for game page hurt my eyes terribly.
When game is loaded - the bg music eventually stops looping, leaving only the sound effects.
Bg music could maybe be quieter, personal preference for me (i changed it in settings though).
I think maybe the water shader is missing?
Would also like to know the door health/durability, couldnt see one on screen in browser.
When you restart game after dying no enemies spawn in.
Really unique controls, overall i like the concept
Totally understandable!
Window sizing is definitely complicated in Godot - 1 single aspect missing and it goes pear-shaped. One of my half baked projects included dynamic menus that changed according to screen rotation along with ensuring the resolution didn't break it - i think the many days of frustration fiddling with that helped me a little, but oh my gosh it was one long massive headache (i got what i was after but it killed my motivation for that project). xD
I found the game difficult - but that is only because i lack the ability to judge the timing.
With plenty of practice i could play the game well and it would be be challenging with lots of replay value. :)
Only real issue for me: I found it a a little hard to read the text on the screen - i would love for the game screen to be larger or be able to adjust the screen size myself. (Maybe there is a way and i was just too stupid to figure it out though, apologies if that is the case)
Pretty sure i fixed all the issues you mentioned. :)
The being trapped wasn't an issue while developing the game (but it was a common issue with my current Godot release apparently):
godot error cannot call method 'change_scene_to_file' on null value
Error & work around i found:
https://github.com/godotengine/godot/issues/85852
get_tree().change_scene_to_file("res://some_scene.tscn") get_tree().change_scene_to_file.bind("res://some_scene.tscn").call_deferred()
This is also my first Game Jam.
This is the basics of the game I have started so far (working solo). I'm working on the gameplay now and will update graphics later.
Youtube:
The Monster Within Gameplay Peek
The Monster Within Intro Draft
Itch.io page draft:
https://kamelcostudios.itch.io/the-monster-within