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(1 edit)

Hey thanks for playing!

I think we as a team got too used to the controls we had set up, when it came to playtesting the levels we definitely overlooked the players control as a potential issue. Out of curiosity though so we can better tweak the controls, is the issue with movement too far on the ground, in the air, or both? 

(+1)

The character moves really far on the X coordinates both on the ground and in the air, there is a spot on one map where there is a drop in front of a spike and it feels like you need a near perfect frame input to avoid moving into the spike while dropping down due to how close it is and how fast you move on the X.