We appreciate the actionable feedback! These are definitely being taken into consideration for our post-jam update.
difigurati
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The character moves really far on the X coordinates both on the ground and in the air, there is a spot on one map where there is a drop in front of a spike and it feels like you need a near perfect frame input to avoid moving into the spike while dropping down due to how close it is and how fast you move on the X.
> Felt a little weird at first needing to rotate the attack direction with R, feels like I should be able to click in the direction I want to attack but I can see why it's programmed this way.
This was a quality of life feature I really wanted to add during the attack rework, if we were to do an update that would definitely make it in. Thank you so much!
ALBERT and the ETERNAL QUEST for something that MATTERS jam comments · Posted in ALBERT and the ETERNAL QUEST for something that MATTERS jam comments