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difigurati

21
Posts
7
Following
A member registered Jan 19, 2024 · View creator page →

Creator of

Recent community posts

We appreciate the actionable feedback! These are definitely being taken into consideration for our post-jam update.

Very cool game, it all flows together really well.

The character moves really far on the X coordinates both on the ground and in the air, there is a spot on one map where there is a drop in front of a spike and it feels like you need a near perfect frame input to avoid moving into the spike while dropping down due to how close it is and how fast you move on the X. 

> Felt a little weird at first needing to rotate the attack direction with R, feels like I should be able to click in the direction I want to attack but I can see why it's programmed this way. 
This was a quality of life feature I really wanted to add during the attack rework, if we were to do an update that would definitely make it in. Thank you so much!

Neat idea, I really wish I had air control for the platforming sections though.

I am Albert.

Really cool aesthetic, the mirrors work really well. The interact box for the levers got kinda wonky. I like the concept and your implementation.

You can do it, I believe  in you

You can do it, I believe  in you

This is borderline experimental, very avant garde. 

This feels like a fever dream.

Good use of monochrome art style that evokes some older games. Good use of a shader on the beam.  It would be cool to see the alignment of the mirror in degrees, being off by one tick is kind of annoying. 

I managed to hit a crash on the 5th level charging the beam.

Props to you on the title screen, really cool. I found the character controller needs a lot of tuning though, he moves very far if I just tap the move key and that isn't great for precision platforming.

Impressive that this runs so well on webGL. Very cool that you managed to do builds that actually start to make you feel more powerful.

I could tell the level design was such that if I hit an end of path on one side, it simply continued on the other side more or less immediately. There's some opportunities there for more puzzle components using the reflection mechanic.

I'm difigurati and this is my favorite game in the citadel

The PCK file is missing. Refers to a missing path at ".

I like the concept of scaling tetris type blocks, the game's interfaces have good flow to them and the writing has some good jokes.

Something went wrong with the export process. You'll get em next time.

I like the look of the goblins, an audio indicator of when they spawn would be cool since I had to keep checking behind me.

Made me feel for the IT teams I've worked with.