My game, "Very Crusty Pizza", is based on Vinny's corruption streams. I decided to do this for fun and try to learn something a little. The idea was that there was to be a "base game" that had goals with random corruptions as the player tries to accomplish the goals. I had to cut a lot of work but the idea was going to be running around a Portal-like complex and find ingredients to process into the giant pizza but I had to compromise and have the map and ingredient-collection action be simple.
I used Unreal Engine because I am more familiar with it and like using the Iliad plugin for quick texture creation.
The idea of the corruptor is mixed with randomizer concepts where after an amount of time, a random "corruption" would activate. These are not true corruptions. Most of them deactivate after some time for saner gameplay. Even models that get spawned in disappear after some time to not flood the play space and key items should keep their textures even when changed. Instead of waiting for the next corruption, the player can press a "manual blast" key (the "Q" key) to randomize immediately. Just to make the game have a little play for fun feature.
The game ended up not looking like much but I am happy for trying out the event. Thank you for hosting it, team!