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What's your game about?

A topic by Rose Latte created 14 days ago Views: 185 Replies: 4
Viewing posts 1 to 5
Submitted(+4)

With so many submissions it can be hard to make your game stand out! That’s why I want to hear from all of you about your games.

In my case, “A Little Byte” is a simple game where you walk around a dream like world full of corruption. It’s short, but with all sorts of weird little things to gawk at. Let me know if you check it out! I’d post screenshots but I think I’d rather have people see it when they play it.

Submitted(+2)

My puzzle game "Debased" ended up being about nothing due to time constraints, haha. The in-world explanation for the gameplay is that you're a virus trying to get through firewalls, which isn't mentioned anywhere in the game. Top priority was getting the game functional, so I never had the time for it. I was originally going to have a basic intro animation explaining what's happening, but in retrospect I'm almost glad I wasn't able to throw that in, because it would've suuucked.

Submitted(+1)

My game BRAINDREAD was my attempt at making a cyberpunk survival horror game, which is something I wanted to do for a while now after playing games like SOMA and really getting into the recent survival horror remakes like Silent Hill 2, RE4, and Dead Space.

The game's premise was based on a bunch of times Vinny talked about the existential horrors of brain uploading and being forced to stream forever. Basically "I Have No Mouth and I Must Stream". I had a lot of fun putting in a bunch of Vinesauce references that are hopefully not completely confusing for anyone who might play the game without knowing about them. Apparently some Youtubers somehow found the game it and luckily they still enjoyed the game and story despite not knowing what any of the references were about.

All in all, a really fun game jam! A big thank you to everyone who's helping out with it. I'm definitely looking forward to future ShroomJams and the amount of submissions is a great sign that it can keep going strong.

Submitted

My game, "Very Crusty Pizza", is based on Vinny's corruption streams. I decided to do this for fun and try to learn something a little. The idea was that there was to be a "base game" that had goals with random corruptions as the player tries to accomplish the goals. I had to cut a lot of work but the idea was going to be running around a Portal-like complex and find ingredients to process into the giant pizza but I had to compromise and have the map and ingredient-collection action be simple.

I used Unreal Engine because I am more familiar with it and like using the Iliad plugin for quick texture creation.

The idea of the corruptor is mixed with randomizer concepts where after an amount of time, a random "corruption" would activate. These are not true corruptions. Most of them deactivate after some time for saner gameplay. Even models that get spawned in disappear after some time to not flood the play space and key items should keep their textures even when changed. Instead of waiting for the next corruption, the player can press a "manual blast" key (the "Q" key) to randomize immediately. Just to make the game have a little play for fun feature.

The game ended up not looking like much but I am happy for trying out the event. Thank you for hosting it, team!

(+1)

Our game is basically a 3D zelda little open section of a game where you grab a handful of tools and use their main functions and the corruptions they create to get around the world and play songs for some frogs that create big corruptions. Once you play songs for all of the frogs you can join them in town to start a final corruption that makes a gigantic meat show up (which for jam delirium reasons we have framed as "princess melda") 


YOW