Well thank you and the rest of Senscape for having it on game jam even if I didn't get to put everything to make it feel somewhat complete.
BinaryBeat
Creator of
Recent community posts
Requests:
*Sine wave effect (horizontal and vertical mode)- not the Wave effect but like waves along one line through the sprite (Thomas the animator left a request, I don't know if you understood or saw his last reply).
*Full rotation - not for simple sprites but would be good for layered sprites.
*Better control over when to simulate. When messing around with several layers with Break effects it can get quite laggy and it simulates each time we change something.
*Being able to clear/empty a layer.
Observations:
*Hiding layers with Break can still cause lag, not too bad for me but maybe skipping the effect might help.
*I can still move the sliders or the sprite's origin when rendering. This actually gets rendered which can produce fun renderings like pulsating Tint on and off, moving the sprite around when using rotation, or puppeteering the sprite with the right mouse button. (Please don't remove this, I find it useful making certain animations).
Thank you very much for reading our suggestions and making nice gamedev tools.
When you zoom in and out the pixels change size so it is hard to tell what will come out upon export.
Is there something I am missing?
Also there it is possible to lose the picture off the side because we can only drag on the picture. Do you think you can add like a re-centering button?
Besides these things, your tool looks awesome. Really considering it.