Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Hi Zeal! 

If you forgot, you reached out last week on my Youtube to have me try your new version! 

Just played the game again, and I don't know if I got all the external instances in a row, but I feel like a lot of the new exploration stuff is a bit of a step backwards from what made this game so good in the first place. I'll still edit and drop it, but you should go back to leaving little spookers inside of the room and leave the outside as a complete mystery to the player. The refusal to explain the "why" of it was a huge selling point for the first version I played, and the helplessness of being trapped in the room made the scares hit REALLY hard! 

Whatever you choose to do, I hope it does well 😁

Ynsin x

I̵͎̲̭̽̋̓̀̓̊ ̴̫̺̗͒̈́n̵̢̧̬͍̅̆͒ë̵͕̍̍̕v̵̢̗͇̓͜e̷̦̥̭̭̮̱̾̀r̴̢͖̘̟̻̂̃̿̈͊̍̐ͅ ̴̜̾͒́͌̓̇l̷̺͗̏̂e̴̬͚̳͑f̵̢̬̰̘̺̏t̵͇̖̤͖̗̽̇͂̒̋͆͘ ̵̡͇̻̭͕̣̲̿t̷̢̛̬̪͉̦̰͙͆͗̐ḩ̴̤̝͖̟̣͔̒̍ẽ̵̢̳̼̠̮̜̳̔̐̍̕͝ ̶̦͉́̾̊̋r̸͈̜͉̰̮̀̀o̸̥̅̉̽̊̈́̏͆ǫ̵̛̮̺͔̂̉̈͂̕͝m̷͕͙̬̐́̅̏̾͘

Thanks!

I made all those outdoor events easy to reach, because otherwise nobody would see them in the early stage of the game. I would love to go back to 'trapped in a room' idea, but in the end I feel like there should be more to explore.

My idea for the next step is to monitor player's behaviour in the isolation room and push the events on certain occasions, where leaving the room is more like an end stage event for one run or less probable thing to happen.

I also wanted to have softer events to make contrast to the scarier stuff.

I really appreciate your feedback and I'm working on this project (after a long break) again, this time with more of a plan in my mind what I want it to be rather than messing around in Unity engine.

Cheers!

I'm looking forward to seeing that! 

If you want a few ideas, I think it'd be really cool to see those timed instances spaced out a little bit, and add in a few little scares that only come in once the player looks at a certain thing for a while. Maybe like if you look under the bed or at the light for long enough, a spooky face or creature fades in and then scuttles off. If you're using Unity for your engine, so you can pretty easily make these happen with a simple iGaze script, which're honestly pretty easy to make once you've made a few! 

I'd also love to see a few different story lines in the form of secret notes or audio tapes that aren't any longer than a single sentence, scattered out through the instances to try guide some kind of narrative. Leave all of them completely ambiguous, and don't give the player any more than a few per playthrough, just to drive home that feeling of trapped hopelessness that you've got going on. That'd be as easy as scripting the interactable asset to spawn, then use an RND function to roll a number and call on an int assigned script for which story the player gets for that playthrough. 

I'm just spitballing ideas. All in all, it is your game and I'm sure whatever you end up with will be something that you can really be proud of. Just keep at it and don't doubt yourself, you've got a great foundation already 😄

Thanks for kind words and awesome ideas!