Thanks!
I made all those outdoor events easy to reach, because otherwise nobody would see them in the early stage of the game. I would love to go back to 'trapped in a room' idea, but in the end I feel like there should be more to explore.
My idea for the next step is to monitor player's behaviour in the isolation room and push the events on certain occasions, where leaving the room is more like an end stage event for one run or less probable thing to happen.
I also wanted to have softer events to make contrast to the scarier stuff.
I really appreciate your feedback and I'm working on this project (after a long break) again, this time with more of a plan in my mind what I want it to be rather than messing around in Unity engine.
Cheers!