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(2 edits) (+1)

Thanks a lot for playing ! I'm really happy you had fun :D

Do you mind elaborating on what felt clunky about the controls ? 

Just so you know, there is a score system, but it's a bit hidden. If you beat the 16th wave, you get a score based on the amount of times you let the bar (at the bottom of the screen) run out. But we should've made that more explicit 

(2 edits) (+1)

Sometimes I didn't really know where I was facing and aiming was kinda hard, requiring more of trial and error rather than a calculated strike, as I stated, nothing that bothered me that much, just small tweeks to make it even better in a next patch :)

Ty for your entry guys!

Gotcha, yeah I can definitely feel the trials & error part, it's a bit too precise, I think we could've gotten away with larger hurtboxes on reflected bullets. 

Many thanks for taking the time to write extended feedback, that's much appreciated