Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits) (+1)

Sometimes I didn't really know where I was facing and aiming was kinda hard, requiring more of trial and error rather than a calculated strike, as I stated, nothing that bothered me that much, just small tweeks to make it even better in a next patch :)

Ty for your entry guys!

Gotcha, yeah I can definitely feel the trials & error part, it's a bit too precise, I think we could've gotten away with larger hurtboxes on reflected bullets. 

Many thanks for taking the time to write extended feedback, that's much appreciated