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Pretty neat game! I like the sound work - I always like hearing somebody learning something new instead of just using whatever online assets they can find.
Something kinda fun that I found was that your back button turns into a bac button on hover in the level select screen:
By the way, I have a level select screen in my game too and it was the first time I’d built something like that. How did you store whether or not a player has already played a certain level?
The movement ends up feeling a little tedious when you have to walk so far.
I stopped playing at level 10 because I want to be able to get to many of the other games in the jam. I really like the gameplay and it feels like a really good puzzle game. I enjoy the feeling of realizing what I’m supposed to do without being beaten over the head with it, yet it not being stupidly “subtle”. Some puzzle games will hide things in such a way that there would be no reason you would think of doing it that way. Transferring to another golem based on proximity was intuitive and a neat puzzle.
Because I’m stopping early, I didn’t get to see how reflection tied into your game, but I read in your description about it. Good luck!

I notcied the "Bac Button" too, but we had some other last minute bugs to fix that we prioritised. The save state is done by saving a file somewhere at user:// with the FileAccess class. You can read docs and follow a similar example here. I'm glad you could gauge our theme implementation from the description, even if we're much more proud of how we got the story and ending into the game.

Thanks and good luck to you too!