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(+1)

Tbh I never used tweens, I use animatedsprite2d - you don't have to use animation there, you can just refer to each sprite by number. And e.g. in my current Minesweeper game, I just set the sprite frame number to the logic number and it's quite convenient to organize.
But yep, awaits are hell :D I ended up doing state machine to avoid races and tons of awaits (there are still a lot of them though)
But I'm also new to all this, like 2-3 months in godot/game-dev, so I'm not sure my approaches are good as well, just sharing how I approach these issues

(+1)

I went the lazy route and used a hurt shader that im tweening. I was too lazy to create spritesheets with 6 frames each for 52 cards😂

interesting! then I have no idea what you are talking about - I so far worked only on the sprites level :)) maybe will try to get in shaders and stuff later :)