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Yeah it was still queuing up player moves as well but would skip past them as both of my characters were dead. I don't fully remember which level it was but I did previously revive when it happened. Sorry I can't remember the exact level :(

(+1)

No worries, getting a bug report at all is a big help.  Reviving was the last feature that went in, so it had the least testing.  I had intended to indicated the downed character in the turn order display but didn't get to it, leaving them in so if you did revive, they would pick up right where they left off so that behavior is expected but it's obviously supposed to detect everyone is downed.  Since you're first post, I've been thinking of ways to simplify what I'm doing there so hopefully that clears it up post jam.  Thanks again for the info!