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Godot Version
4.3
Wildcards Used
Momento Mori
Game Description
Strategize to maximize the power of your reflecting dashing! **NOTE** You might have reflect a second time at the exit to trigger the next level.
How does your game tie into the theme?
The primary mechanic is reflecting
Source(s)
N/A
Discord Username(s)
pacorp
Participation Level (GWJ Only)
5
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Comments
A really cool game! I could imagine spending hours with it, especially on the phone - you combine quite some mechanics within just one action, which is really cool! I really liked how passing through more enemies increased heal/damage. If you plan to make it into a full-fledged game - It would be cool to see some upgrades, and I can easily see room for that - like more range, more bounce, higher multiplier, etc.
Thanks for playing and your comments, it didn't even occur to me that this works on mobile but it's pretty obvious after you said it. 100% agree on the upgrades, I initially planned several, including those exact ones, but ran out of time. In fact, I wrote that last sentence, then took two hours to refactor the laser sight to make extending it trivial and indeed, more bounces is rad.
I enjoyed lining up trick shots on the enemies. Found the last level a bit tricky, but that might be due to my tendency to have both characters near each other most of the time. I also didn't figure out how to open the cage in the level telling you to free your friend, but just ended up killing everything with the guy that was free and that worked. I had a good time and it sounds like you have plans to push this idea further that I look forward to seeing come to fruition!
This is really satisfying, I like the whole piercing mechanic and there’s a nice flow to the game when including the reflection and smooth dash. I can see this being extended even further to have deeper puzzles by giving upgrades like increasing the number of reflections. Well done!
Thanks for playing! I have the groundwork for a number of extra systems so hopefully I can actually make use of them soon.
Wow, great execution of the theme! The dash animation is beautiful. I liked it a lot and managed to beat all the levels.
Thanks for play, I'm glad you liked!
Pretty cool concept, my favorite part is the revive mechanic, it is a cool how it combos with damaging enemies! I encountered an infinite move loop when I had 2 characters die so I got a bit stuck but I really enjoyed it :)
Thanks for playing! By "infinite move loop ", do you mean the enemy just kept moving? When they both die, it's supposed to restart the level. Do you remember which one, and if you had done previously reviving? I thought I fixed all the bugs with that, but obviously not so really appreciate the bug report!
Yeah it was still queuing up player moves as well but would skip past them as both of my characters were dead. I don't fully remember which level it was but I did previously revive when it happened. Sorry I can't remember the exact level :(
No worries, getting a bug report at all is a big help. Reviving was the last feature that went in, so it had the least testing. I had intended to indicated the downed character in the turn order display but didn't get to it, leaving them in so if you did revive, they would pick up right where they left off so that behavior is expected but it's obviously supposed to detect everyone is downed. Since you're first post, I've been thinking of ways to simplify what I'm doing there so hopefully that clears it up post jam. Thanks again for the info!
There is a surprising amount of mechanical depth for how short it is. Its a shame it ended when it did, I was just getting into it! Plus, I'm a sucker for bird-based player characters, so it gets points from me on that alone.
Thanks for playing! I ran out of time but had many more levels and a whole "alchemy" system (each character applies effects which can combine, ex one applies "metal" and another could then apply "electricity", which shocks any nearby enemies also marked with metal). But since you liked the depth as is, I'm glad I punted on that to focus on getting done what I could.
Great game!
A quick level reset button would be nice, a couple of times I relized I wouldn't survive but had to play through the moves anyway, that's the only small improvement I can think of, well done!
Oh man, yeah, level reset button! I'm gonna add that to my jam template so I don't forget that. I also meant to have level select and a lot more levels but time got the best of me. Thanks for playing!