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Working backwards:

  • if you're using Super Videotome you can ignore the classes bit, that's a leftover comment from ADV that should have been removed. as long as you have set up your character names in the SPEAKERS array in assets.js you're good.
  • if the game is blank in the browser, have you run a local server as per instructions in the Offline Testing part of the readme? It won't work just run directly from your computer without. Otherwise hard to diagnose sight unseen.
  • Choices have a number, a text to display, and a chapter name to jump to, e.g. CHOICE1:[text here]:CHAPTERNAME. They will not block text progression while showing, unless you are at the end of a chapter. When picked the choices will disappear and jump you to the new chapter, or they can be manually cleared via the remove command, e.g. REMOVE:1 to clear the one above.

Hope that helps!

(2 edits)

1. Got it, good to know.  Ty!

2. I did, I ended up making a private itch.io page for the game to test it that way.  It's still blank though, aside from the word "auto".  Not sure what I'm doing wrong?

3. Gotcha!  How are the different chapters separated?  I also want the paths to merge back together at a certain point--can that be done? 

I also have another question: for the character sprites/images, I usually have to remove Sprite 1 before putting in Sprite 2 of a character, so that there aren't multiple character sprites on-screen.  Do I have to do something similar here?

I don't want to clog up the comments too much, maybe I can DM you on Bluesky or something?