Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

communistsister

135
Posts
1
Topics
2,108
Followers
108
Following
A member registered May 30, 2016 · View creator page →

Creator of

Recent community posts

I wouldn't say there's "no way", but it depends. Super Videotome is pretty flexibile with image and text layout so you could design all your images to look how you want. It might be a bit fiddly.

Alternatively, if you want features from Super but a more fixed template approach, you could use Heartbreak instead and just ignore all the dating sim aspects: https://communistsister.itch.io/videotome-heartbreak

I really liked this one... felt quite meditative to go through so many different uses and contexts of one(ish) word and see all the repeating patterns...

Didn't expect the introspection-on-creativity-reasons but yeah, familiar... good little story

Working backwards:

  • if you're using Super Videotome you can ignore the classes bit, that's a leftover comment from ADV that should have been removed. as long as you have set up your character names in the SPEAKERS array in assets.js you're good.
  • if the game is blank in the browser, have you run a local server as per instructions in the Offline Testing part of the readme? It won't work just run directly from your computer without. Otherwise hard to diagnose sight unseen.
  • Choices have a number, a text to display, and a chapter name to jump to, e.g. CHOICE1:[text here]:CHAPTERNAME. They will not block text progression while showing, unless you are at the end of a chapter. When picked the choices will disappear and jump you to the new chapter, or they can be manually cleared via the remove command, e.g. REMOVE:1 to clear the one above.

Hope that helps!

FWIW i almost exclusively use Firefox and don't get the issue, so it's not a global thing and is a game specific one i'm afraid...

Hey! Glad you like it, I'll check out the game!

The alpha filter was a fix so that the game looks right on Chrome - without it renders the text blurrily. With it in place, I believe the reason for weird rendering and totally unreadably thin lines is often nonstandard characters like am em dash or an ellipsis glyph causing subpixel spacing afterwards, if that helps at all! But if your fix to just remove it on firefox works for you then great :)

not directly; all image commands in Super Videotome are for static images only. You could display a 2-frame gif by using the ANIM command and loading two different frames of the gif, but no more than that.

damn this fucks

per-character colors for speaker names are not supported by default in Super Videotome. it's a feature in Videotome Heartbreak if you feel up to porting it back across; otherwise I may update SV in future with the feature but I don't have a date in mind.

I wasn't aware of it by name, but looking it up there's a lot of games I'm familiar with using it. Thanks for the pointer, I'll have a look at the fork.

yes hahaha yes

Really cool... indescribably fishy/grimy yet sweet vibes... the shared universe(?) getting really alive

bro...

:( ... loved the music and the art...

videogames are good again... v funny seeing familiar domino characters... i am punished for making my game protags losers by their stats in DPW...

i'mn sorry i failed at sports....

10/10 love making these nerds strip... awawawa

damn 🔥

Lotta really relatable lines in this one... good

what if qwop was sexy and good... durum...

Wow... really cool presentation and haunting ending... got the shivers

god being tired really is like that

hell yeah. hot, cute character art, and also taught me some street fighter strategy

this goes so hard... and banger tune recommendation too

(pointing at vegan chicken voice) : 69 !!

crying. truly art

fully sickos for this one. immaculate vibes

10/10 Sebacina best girl

i've always wondered what this would be like. and now i know

there is not a linux version; i would suggest just running the browser version instead.

Thank you MeiZi for the reply; this does sound like the cause of your problem.

Like several web based engines, Videotome requires running from a server, not directly from your local filesystem; this can be either a local one you spin up yourself, or something like itchio. It will not work without, for browser safety reasons.

Example instructions for running a local server are provided in the README.txt file. zipping up your project folder and uploading to itchio should also suffice, if you are unable to run a local server for any reason.

Hi, apologies for the unclear licence. I find CC licenses a bit clunky, so will clarify below.

The engine is under a BY-NC-ND licence. It is free to use, but only noncommercially, with attribution, and no derivatives may be reshared; if you make modifications to the engine for your own private purposes, that is fine. This basically translates to "no publicly released forks".

For games made with the engine, you may use it for free, noncommercially, and you may modify the engine as you see fit, just leave attribution.

If you wish to use the engine commercially, please message me via the contact form on my website to discuss. I do not consider itchio's default free-with-optional-donations to be "commercial" in this case, that's fine.

Just Windows, though it should run in any browser where you have keyboard input, so mac & linux too. 

I do not have the spare time to teach myself how to create stuff for android, unfortunately.

Tthere is a readme doc included in the download with instructions for all commands.

really sweet and also sad... poor rhys

Afraid not - I don't use Twine 2.0. Try either of the below, although they'll need more manual work than a template:
https://www.reddit.com/r/twinegames/comments/ofz6p4/making_a_twinebitsy_hybrid/
https://github.com/seleb/bitsy-hacks/blob/main/dist/twine-bitsy-comms.js

hell yeah, great to hear you like it :)

it's some CSS i found online to make it look cool, that's all :)

This bug has now been fixed. Each choice was being assigned an ID of the text it was displaying, not the numerical ID of itself.

You should now be able to use the command REMOVE:1 to remove the choice you setup with CHOICE1:[text]:destination, and REMOVE:2 for CHOICE2, etc.

Please note that this id is not 1:1 with the visually displayed choice number if, for some reason, you create them out of order. 

Thanks for your comments and sharing another game made with Videotome, I'm glad you found it a good tool to use :)