Nicely done! The game feels very well balanced, I made it to the last room on my first playthrough. I think that said last room should have had some of the time powerups though as it was very disappointing to die in that room, especially without any actual obstacles. I think having a separate live and timer system was a bit much, having damage also remove some time would have been more interesting. The limited palette and pixel art made for a really cute aesthetic, I think arrow keys should have been supported though. The movement felt a little bit slippery and the hitboxes a little big for a game more about precision, but it was still enjoyable nonetheless. Very nicely done!
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Thanks!
Yeah, I realized I didn't implement arrow keys as an option... which is my bad. I just forgot.
And I bounced around the idea of the lives and time being linked, but I liked the 9 lives cat idea and the idea that as you play you have to make the trade off between life/time. But it's a good critic for sure.
Thanks for the feedback.
Good luck with the jam!
D