Really cool! The final boss fight really forces the player to use the bouncing bullet mechanic. I got very excited when the reflected clone got introduced but it looks like you must have run out of time to flesh out that mechanic. I would love to see where you take that idea. Overall very awesome game.
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The idea of the last level was to pay a bit of homage to the Shadow Man from the original 2d Prince of Persia, so most of the room is actually just a red herring to bait the player into shooting themselves a few times. What I did run out of time for was having the negative clone show up in a few of the earlier levels to be an inconvenience, but oh well.