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dszak

8
Posts
2
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A member registered Apr 10, 2024 · View creator page →

Creator of

Recent community posts

Once I understood the movement this was really cool. I went into this expecting the usual platformer movement but the fact that you're a rolling sphere and can gain momentum was something I had to get used to. The last rotating spike trap took me a surprisingly long time to get past but it was rewarding once I did. I really like the smooth camera transitions! The collision shapes on the traps are a little bigger than the sprites themselves which often resulted in deaths that felt a little unfair. There's also a lot of opportunity to expand on the laser beam mechanic and make it more involved. But overall this was very fun. Nicely done!

Really cool! The final boss fight really forces the player to use the bouncing bullet mechanic. I got very excited when the reflected clone got introduced but it looks like you must have run out of time to flesh out that mechanic. I would love to see where you take that idea. Overall very awesome game.

This one is really cool. Great use of echolocation and the memento mori wildcard. There's a lot of room to expand the gameplay of this in the future. The graphics and audio are really charming. The menu being part of the word is super neat. I'll echo (heh) what others have said about the movement being a little too difficult. Well done!

Neat game! Controlling three of your clones at once is challenging but fun. There were tense moments were I was swinging my dudes around wildly to try and get a powerup while also trying to dodge. The music is perfect for this kind of game. I really like the phase shift animation/effect that happens in the background. I also really like the little detail that the three player sprites cast shadows behind them, nice touch!

I know you called it out in the description, but the powerups could be a bit more prominent. As the game progresses the colored dots around the screen also kind of make things hard to see. But those are just nitpicks, well done!

Thank you! Yeah, you can chirp away to your heart's content ... maybe a little too much. My team talked about adding a chirp cooldown but we just ran out of time. Thanks for the review!

Oof, really sorry to hear that! We had a developer on our team running the game on Linux and they didn't run into anything like this, but something must have slipped by. Hopefully the Windows version runs well for you. Thanks for the review!

Iconic walking animation. Also, I NEED more old soda can man lore.

More games need to let the player control a book. This one was challenging!