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Godot Version
4.3
Wildcards Used
Why limit yourself?
Game Description
Experience trigonometry, one bullet to the face at a time.
How does your game tie into the theme?
Reflecting bullets off walls, and that one bit at the end.
Source(s)
N/A
Discord Username(s)
PeteTimesSix
Participation Level (GWJ Only)
3
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Comments
This was so good! I love that bullet damage increases with every bounce, really incentivises the player to utilise that mechanic rather than just directly shooting enemies. The inclusion of multiple types of weapons, enemies and shields really keeps the game fresh with every level. The difficulty flow is perfect as well, although the final boss is quite a jump. Overall, had a great time with this one!
Fun game! Enjoyed planning out my shots when there was time. I'm not too good with shooting games, so I did kill myself a couple of times spamming shots that came back to me.
Nice work!
I wasn't the best at the game, but I really enjoyed the time I had with it! My favorite levels had to do with the "stealthy" segments that required me to stay out of sight and line up the perfect shot. That was incredibly fun! Great job c:
Really cool! The final boss fight really forces the player to use the bouncing bullet mechanic. I got very excited when the reflected clone got introduced but it looks like you must have run out of time to flesh out that mechanic. I would love to see where you take that idea. Overall very awesome game.
Great game! I really liked the idea of energizing to start each level and thought the animation for the fallen enemies was fantastic. Very fun and easy to play!
Happy to hear you had fun!
I loved this game! The game design was great (I died with the distraction, by the way hahaha) and in the end I was able to win without a fight! :D
I was hoping I'd get someone with that! Glad you liked it!
Woah, that game is really polished! Great job. I also had problems with the final boss, but nevertheless i loved the gameplay. The music and sounds are good, everything fits quite well together.
Glad you liked it!
Great job! I really love the smug feeling from sniping from around the corner. The (I'm assuming) last boss was too hard for me but I really enjoyed it overall.
Difficulty is always ...difficult... to get right. I've tuned that boss so that I can beat in about three tries or so, but of course I have the advantage of knowing how the game works. Because I did figure some people might struggle with some level or another that I made harder than intended, I did leave some cheats in for just such an occasion. I've updated the game's page to list them.
Glad to hear you liked it anyway, though!