No I absolutely appreciate the critique! I have been learning how to build this game by fixing bugs and readability issues from my playtesters, so more is great!
-I'm still picking at how the collision works. I'm not 100% sure how they do but I know when I changed up the detection boxes it got much better, but still off. My biggest issue was not learning what the "states" meant until the very end of the game jam. I will definitely pay with that more to see if I can get a smoother reaction!
-The tree in he way of the woods was a bad choice now that I think about it. I'll clean up that area! Thank you
-So I changed these because of the not understanding states issue. If I left the "block hero on reaction" box on the player would get stuck in that box repeating lines over and over on pixel at a time until they escaped that space haha! Will add some states to fix that! It's a good point to fix
-I agree with you on the raindrops! The color also doesn't match my very specific palette, so I'll likely edit it so it matches better
Thank you for the in depth critique! If you have any better ideas than what I said I'd love to hear. But even just that was a very good list to go through for clean up after the jam is over :D