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This was so good! I love that bullet damage increases with every bounce, really incentivises the player to utilise that mechanic rather than just directly shooting enemies. The inclusion of multiple types of weapons, enemies and shields really keeps the game fresh with every level. The difficulty flow is perfect as well, although the final boss is quite a jump. Overall, had a great time with this one!

I might have tuned the boss fight more, but I ended up enjoying how it turned out the best strategy was to duck behind cover and let the boss shoot itself to death. More on theme that way, I decided. Glad you had a good time!