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PixelPorridge

34
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4
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6
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A member registered Jul 04, 2018 · View creator page →

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Neat idea! I like that there's a wide range of reflectors and refractors, really mixes up the gameplay and makes each level feel fresh. I'd suggest altering the speed at which the objects rotate. It initially feels too slow, but then the sped-up version feels too fast. There might be a sweet spot in-between. Otherwise, great game!

Great game! Love the art style and the infinite scrolling background. The levels are well made as well, grew in challenge at a nice steady pace. I think it would feel better if when the player jumps up against a wall they keep their upwards momentum instead of going straight into the wall slide animation. Otherwise, had a lot of fun!

Had fun with this one. I liked the sonar mechanic, and can see its potential if explored further with new mechanics. The menu was unique as well being tied into the world. As others have mentioned, maybe some extra air friction could allow the player to make more precise platforming. Otherwise, great job!

This was so good! I love that bullet damage increases with every bounce, really incentivises the player to utilise that mechanic rather than just directly shooting enemies. The inclusion of multiple types of weapons, enemies and shields really keeps the game fresh with every level. The difficulty flow is perfect as well, although the final boss is quite a jump. Overall, had a great time with this one!

Glad you enjoyed the game! Yeah, lore-wise the game is a bit lacking and I would like to improve that in the future. Also I agree with you in that the light looks too much like a bullet, haha. I'll look into that. Appreciate the feedback!

Glad you liked the game! I was thinking a lot about the character movement speed when I was playtesting as well. Maybe adding a sprint option would be a good idea, or just generally increasing the speed. Thanks for the feedback! :)

Thanks for the feedback, and glad you enjoyed the game! Some improved character animations would be nice, I might look into that in the future! :D

Cheers for the feedback! In the future, I'll likely implement a controls screen as well as some short tutorials to guide the player, which should definetely help with each of the games mechanics including the mirrors. :)

Glad you enjoyed the game, and congrats on getting through level 9 and 10! They are challenging indeed, haha.

Thanks for the feedback! I will likely be adding in some extra levels involving the mirror throwing mechanic for future builds, because the difficulty jump is quite jarring.

Thanks! Glad you enjoyed the game!

This game has a lot of potential! I love the art style, and the implementation of the theme is quite unique. The game is a little on the difficult side. Giving the player some leeway to convert to the other reflection after falling off a ledge could improve the game's flow. Keeping the reflection character in the same position as the cursor might feel more intuative for the player as well. Enjoyed the game though overall!

Nice game! Enjoyed each of the puzzles, although level 8 was a little tedious with the mirror checking, but at least the "redo" mechanic was there to save the day, haha. I like that the mechanics are introduced slowly with each level, to not overwhelm the player. The level select in the main menu is a nice addition as well. Overall, great work!

Neat platformer game! The pixel art is super clean, and the shader used for the reflections is really nice. The character movement feels great for the most part. I'd suggest possibly removing the delay in landing, as I felt it affected the flow of movement. I'm sure you've also heard enough about the wall slide issue, haha. I love the implementation of the theme here, especially since the reflections are scattered throughout the levels and always introduce a new challenge. Great game overall!

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I liked this! Fun little puzzle game with well thought-out levels. The movement of the tank and overall animations throughout the game are so smooth. I also loved in particular the lore that's provided. Brief but effective! Got me immersed in the world, or should I say, Prismatic Multiverse! :D

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Had a lot of fun with this game! Super satisfying building up the army and becoming an unstoppable force. I felt the difficulty didn't increase fast enough though, as my army grew strong rapidly and could take out almost anything without dying. Maybe I just had a lucky few runs though. The art and assets are really well done, and UI elements are put together nicely. Overall, had a good time with this one!

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This was so good! I love the concept, it's incredibly unique. Took a while for me to get used to controlling both characters at the same time, but ended up kinda getting the hang of it. The controls are super intuative as well, and love that y'all included controller support. The music is also bangin', it gives off Touhou vibes! Had a blast playing this one!

Loved the incorporation of the five stages of grief into the gameplay. The music fit nicely with the game as well. I enjoyed the gameplay, especially the wild card use with the light. I feel like the light's position should be restored to its original place when the player dies though, unless it's current behaviour was intentional. Super smooth gameplay though overall, and lovely narrative. Good work!

This game was epic! Really loved the mirror spinning mechanic to charge up the reflection power. Also cute art style! I do feel like the difficulty could increase at a faster pace, but otherwise really enjoyed playing this one.

Really nice game. The visuals in particular are incredibly well done, and love the shader used to split the realms. I liked the idea of having to position the characters and attacks in each realm to take out large amounts of enemies. I found the controls to be a little hard to grasp at first, especially the choice of direction which I feel could be better as mouse input rather than R. Otherwise, really enjoyed the game!

Took me a few tries but eventually got the win! The gameplay was quite unique and enjoyable. I struggled a few times with some overly unlucky runs though, haha. Also, you did an incredible job replicating the Balatro style! Good work overall.

Glad you enjoyed the game! Level 9 is a tricky one, hehe.

Thank you! Glad you liked the game. :)

Thanks heaps! Glad you liked the trajectory UI, I was very happy with it as well. :)

Glad you liked it! It does indeed get much harder from level 9 onwards haha.

Neat game. I like the effects on the lines. Larger hitboxes for clicking on points could potentially help out, as I found then difficult to click at times.

This game was really fun! I love the concept of DVDs vs VHS, and the online streaming platform boss was so good haha. The graphics fit nicely as well, simple, but effective.

Nice game! I can see the potential in it. I like the wide range of settings in the options menu, makes the game quite accessible. Some explanations on what each of the skills do would be nice. I know some are obvious, but others like talent and reflection aren't so much. Also, I didn't get the shader bug that was mentioned, but I do feel like the background is a bit distracting. Overall, had fun with the game though!

Really nice game. I like how the player is required to utilise all different kinds of elements to take out enemies, as some are immune. I feel like the player movement could be improved, since it felt quite slippery. Also allowing the player to move while attacking could help with flow. Had a lot of fun though!

Nice game. I like that you're able to switch the controls between each character. I would have liked a way to adjust audio volume as some sounds are much louder than others haha.

Interesting game haha. I like how the mechanics are slowly introduced with each level to not overwhelm the player, and the puzzles were quite fun to complete. Funny ending as well!

Really well made game. Love the graphics style and enjoyed each of the puzzles. Not sure if failing the last puzzle is the intended outcome, but if not maybe a few more hints towards that one could help. The writing was also well done, really got me immersed in the world.

Nice game! The concept is really unique. Love the use of the bus to distract the player.

Thanks! Yeah level 9 onwards is quite a step in difficulty haha.