It's so neat yet too short, I crave for more!
The cutscene, animation, music choice are charming and the mechanic does reminisce of Mario RPG/Paper Mario!
At current state, it is a nice tech demo, what I could suggest is:
- Clearer timing UI for the attack = currently I cant tell if the line is out of the ring or I still still press it.
- Maybe implemented some Skill/Magic attack and test it out how it would work in this kind of game
(Button sequence or somethings else?)
Overall, I see the potential in this game and look forward to its development!