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It's so neat yet too short, I crave for more!

The cutscene, animation, music choice are charming and the mechanic does reminisce of Mario RPG/Paper Mario!

At current state, it is a nice tech demo, what I could suggest is:

  • Clearer timing UI for the attack = currently I cant tell if the line is out of the ring or I still still press it.
  • Maybe implemented some Skill/Magic attack and test it out how it would work in this kind of game

    (Button sequence or somethings else?)

Overall, I see the potential in this game and look forward to its development!