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MrMcDerp

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A member registered Feb 03, 2024 · View creator page →

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Yum, delwicwious! :3

Didn't believe I had to lock in during the Jam review! Quite short but a full fledge soul-like boss fight! Wish there some pebbly unique spin to it but other than that, solid boss, and solid combat, awesome game!

Sweep Sweep Sweep! Interesting twist of minesweeper concept!  Not a minesweeper expert so took me quite a lot of brute forcing but I think its has good level of puzzle, also like how the level regenerate with new mine position as well! Just a tad bit awkward to pull a diagonal move thought, but overall, cwute art and cool game! 

Despite the simplicity of the game graphic, the interaction and usage of corruption is *chef kiss* Sublime!!! I can see this being turned to a full game with more interesting puzzles ideas as the game progresses! For me, the game looks does not bother me as much as it bring nostalgia to the bowser flash game era, so up to you to up the looks of the game or not. A minor comment for me as, some of the level could use some rearrange with some level previous level feel a bit harder than the next one.

Overall, this game is freaking amazing!

Small, simple and fun little game! I'm actually amazed that it can even run on a Gameboy emulator! Not quite sure the corruption part is but aside from that, a fun little game entry!

IMA FIRING MA LAZER BRAAGGH!!! love the precure aesthetic and you turning corrupted yourself as you take more damage, an interesting risk vs reward indeed! I also agrees with the other that the control for Biboo is quite float and not precise making it quite hard to dodge bullets at times. Another nit picking that I have is the charging enemy  going off screen can slow the game down/annoy me just a little but that's only a minor issue. 

Aside from that, charming spirts and fun gameplay despite the current issues, thank you for the game!

I like how good it is to fly in this game, kinda reminded me of Armor Core 6 in a way! Core now it's quite a chill collect them all game but I can see this getting expand more with a solid game feel like this! A small nit pick is camera is a bit too close up at certain angle but still, cool game!

Nice shoot them up game! Embarrassingly took me a while to realized that you don't get hit by the bullet with the same color as you, could be important to mention in the tutorial. Another thing is I do find myself dodge the color shrimp rather than shooting them because it just spawn more bullet so maybe an incentives could do good like a point system.

That being said, fun game! 

Yubi Yubi! Took me a while to figure out what was going on and what things does what. I think this game would benefit with some explanation and the objective of the game. The sprites are nice and cute though and the game puzzle is interesting playing with order of pick up! Great Job!

Scrub Thy Trident! The sprite work and the animation are fantastic!!! Not to mention the gameplay fun even sometimes a bit slippery (maybe that does add the feel of water to it, lol) seeing her go fast is just entertaining! 

Overall, this is amazing! I did found a little bug where the music doesn't play when I retry at the boss but still, an Amazing game!

Very cool fast pace action game! Really reminded me of Dead Estate with the level, and the the sprite work, which is well drawn in this game! I feel like with enough time and some more content this could be amazing! Great job!

This is a cool idea for a puzzle game! Really like the aesthetic of 'flipping' between form! My little nit pick is maybe if there's a way to preview what the other side is before committing could be nice. And some extra sfx for switching, a warning to how many switches is left would give the game a nice touch. Still, a great game indeed!

I never thought I want see a Gura majestic flip out of the water until today! This game got quite an interesting idea for corruption! I do suggest that the enemy would do something aside from just being there, maybe they could spawn more corruption slime, or they posses a threat to you in a way. But still, a cool idea of a game! 

Ah I can see myself just looking at the cute little saplings roaming around for hours! This has quite the cute and soothing vibe (like Fauna)! Here a few of suggestion:

  • Maybe make the vending machine different, right now they seems to be the same
  • Maybe some interaction with the saplings, or the game more, I agreed with Alphros there of maybe hovering to the drop coins to pick it up
  • Some way to expense excess coins, maybe some decoration you could buy, if you planned to expand on the game

Over all, very nice and relaxing game!

A very cool visual, I like how creepy it feels as you roam the office. Wish there is some sort of transition between floor other than just the numbers, took me a bit to realized that I was on a new floor. As for me, the anomaly becoming part of the normal does confuses me a bit, but aside from that, Cool game!

Well lets get my criticism out of the way:

  • The hitbox of the object are smaller than it should, causing the experience to not feel so smooth 
  • The soft-locking is also a major problem but I do notice that you already plan to solve it in the page
  • I feel like there should be something that diverge from Paper Please gameplay-wise

That being said, making a game as good looking as the original artist post and as close to faithful to Paper Please within just 2 weeks is impressive! I feel like after the Jam ended and you guys put some time ironing out the issues this would be amazing fan game! Amazing work for presenting this game to the Jam!

Wow, that was a short sweet game with a nice message, it pulls my string a little! I also like the bubble mechanic, although abit janky some times, but the idea behind it was interesting! Great Job!

AAAA!! Quite a challenging platformer game indeed, although I had quite the problem with how the attack-dashing work, it feels like it sometimes throw me to the place I don't want at times. And I feel like this game could benefitted with the tutorial on how the ability work, took me awhile to get that I could dash into different direction other than forward.

That being said, Good rage game, would get screams by Gura again!

Cwute and adorable pikmin like game! It was a bit confusing to get the 1st fan but once I figure it out and get my 1st follower, the ball is rolling! 

If there's some small animation while converting the other fans it would feel even better! Overall, sweet and cwute game!

Kon kon! Very nice fast pace platformer action game! Love the cutwe sprite for the character and the enemy and an interesting idea that you get more buff the more fan you saved! If I  had to comment on something, its probably the background and foreground can be confusing and blend together sometimes. That being said, nice game with responsive movements, good job!

A simple and short game, I like the usage of purple and classical music as her forest become more and more corrupted! I do wish my cursor would stop unlocking since it was controlling the camera and had my head spinning a little.

Other than that, its indeed a vevi cwute game!

Its surprising to see a rhythm game entry! Personally I think this game could use some more of those audio feedback when you hit the note and some rearranging of the UI and sprite elements, like the "Miss, Good, Perfect" should be in the middle and the total score should be to the top right/left side.

That being said, thank you for the game!

Take me the to the ball game! I'm not sure what's the corruption part, maybe I missed it? A neat ball game though I think the hit spot for the ball is quite tight and you have to hold the mouse for the bat to go full swing so it feels a bit unresponsive at times.

As for now, good job!

My pearl! This is amazing! Look the feel of you zoop around with Gigi punch! Kinda reminded me of Neon White, could see this develop into a full game. Some minor nit picking is the camera seems to be a bit wonky at times (maybe that I'm playing on the web browser version?) and the enemy bullet tracking somehow oddly kind of predict where I'm going somethings.

Other than that, radical game!

This is some trippy presentation, in a good way! Reminded me of Earthbound! A nice short presentation of visual and the gameplay could be if its in a full game! Really wish to see Special Attack and how it would work though if you planned to make it a full game!

Truely being Mane-chan is hard work! I like the cute art style this game has and the mini-game that features as her activity it make me wish for more type for each one! My nit pick is I thought time is stuck at Day 1 one its actually progresses, I just didn't realized it until I lose the game, so I think it would be nice if there's somekind of time indicator.

That being said, cute and smol game! 

Tax time! I love the action pack shooter game, kinda like Hotline Miami or Enter the Gungeon! A bit sad that there's lack of sfx for the gun and some background music though, if there's that it would definitely add to the gun feel!

I think with a bit more work, this game could feel even better, for now, nice job!

A neat relaxing medicine making game! Although, the medicine instruction are a bit vague for me, like recipe that require chopping or crushing but at 1st I didn't know that I had to put them into the machine after that. That being said, I love the illness you made, its quite fantastically unique, Great job!

This is a nice retro-style of game that I didn't get to experience much, but it sure surprises me with the option you can do for combat! Also, funny thing, the SFX sure spooked me on how realistic it was hahah! Although, the game felt kind of quiet for me so maybe some more Retro-ish sound could add to the experience too!

Beside that, fun addicting game!

A nice RPGmaker puzzle game! I love the interaction between Biboo and Kaela, it's like I could actually hear them speak that way! The puzzles her are quite the head scratcher for me to get the good ending, especially the date and the name ones. Overall, a nice game!

Hazzaah!! Haven't played a tower defense like this in a long while! Love how you have to run around and manage the units as the chaos grow! The units are quite responsive to their roll and I like how they pile up on an enemy surrounding it!

Awesome game overall, Great job!

Thwank u four dwa swuggeswtion OwO

This is simply amazing fun for me! The sprite are cute and the sound effects are pretty funni! My only nit pick is I do wish the units are actually place on the grid and some bug where my unit are disappearing at the later stages.

I could see myself playing this for hours, Amazing game!

For Justice! I The sprites here are well-made and the bosses are charming with some funni references. Just needed some music to further added to the experience!

Can see this as a full fledge game with the level that lead you to the bosses, kinda like Megaman. Good Job!

Oooh! I'm a fan of this one! Not only turning one of my favorite Fauna collab stream into a game but plus with the Inscryption vibe to it is just amazing, I'm a sucker for this! 

I have no further comments aside from PLEASE make this a full game I beg of you!

Its Taxing Time! An interesting idea of switching mode between range and melee gameplay! My only nitpick is maybe the melee could be a bit longer. The boss fight is fun, seeing the clock lady zooping around does feel like she's using her time ability, like DIO !

A short but fun demo experience, would like to see more if you plan to update it!

That darn archivist, I'm going to catch her!! Joking aside, a pleasant action platforming game with quite the charming art style, I love it! 

If I have to suggest something I think the game could use a bit more of distinction between the platform and the background, the aura is a good start! just need to be more clear!

Also, an addition of a platform that can jump through from below would be nice!

Overall, a very neat game! 

Dancing till the break of dawn! Gura giving tranquility! A funny game with references but I think the timing for the enemy attacks are too fast for players to react and the draining of tranquility is a tad bit too fast too. I think if this game could slow down a tad bit, it would make for better experience.

Stab stab stab! A cute arcade-like game! Simple and short experience!
The demo boss fight is also interesting that you have to uncorrupt fellow takos and send them back to the boss, a fun mechanic while simple controls the player has!

If there are some effect and sounds this would definitely improve the experience!

Currently its a bit confusing right now, and I'm not sure that I was doing it right since I just keep getting win screens without actually knowing what I did right.

For now the game is a bit too barebones so I would suggest for the next one is focus on the core mechanic of your game, implement it and make it the center of your game showcase!