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Really liked this! The challenge ramped up nicely and the mechanics felt good. That last level gave me a hard time but I stuck with it past the ten death mark, which is always a good sign!

The camera zooming in and out was a really nice idea, but maybe stayed in too close in certain sections and caused a few inadvertent spike-deaths. The space bar not being jump also caused a few accidental deaths...

Overall really good though, lots of fun! And I loved the aesthetic

(+1)

Thank you. I've gotten some good feedback on controls I wish I had time to have someone test before submission so I'll try that next jam.