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Nice concept, you got quite some mechanics in there. The levels feel pretty polished as well.

Other than improvements to the movement, I think having a preview of which characters are available for controlling would be helpful, because the range varies and you sometimes have to try a few positions before switching works. Apart from that, the game works pretty good. 
In a few levels, I wondered if it mattered which body I chose for finishing the levels. Were there different endings?

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We could definitely go for a visual indicator of which dead golem the spirit will travel to. Gauging proximity to other golems is actually quite hard. It’s certainly on the list of things we would have wanted to have time to implement. Perhaps a small glow in the direction of the dead golem that will be targeted, to indicate the spirit feeling a pull?

No secret endings for going all the way through the temple with the original spirit. Perhaps, in a fuller version of the game, a small easter egg or achievement could be unlocked for such efforts?

You’ve given us some interesting ideas to work with, haha.