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I saw rakudajin commenting on pretty much any game I’ve seen so far, so I thought “they deserve a visit of their own”.

Boy, am I glad I did! What an involved game! I know you’re 4, but you should be proud of how much you got done in 9 days! That’s crazy! The idea is so well executed, and you’ve got so many mechanics. A shame my little brain can’t handle the load of information you get bombarded with at the beginning, I couldn’t get myself to read it all. Which meant my time playing it was without knowing what upgrades did outside of having seen an enemy already use it. Having completely missed that the upgrades were explained anywhere, I thought to myself “I guess that’s what it’s like being new to space laser tag shrug” haha. I also can’t quite figure out if mirrors stacking is a bug or a feature, it confused me a little, and I’m pretty sure both I and my enemy got hurt by ourselves by mirrors not reflecting the same direction as they were visually facing on the map (probably another bug).

If this game had a slightly more sophisticated AI, tooltips on hover of upgrades, some polish on the bugs mentioned, and dare I suggest multiplayer too??, I would definitely buy this game!

(+1)

Thank you so much! Yep, we are definitely going for AI and multiplayer if we are to make this game happen, and I hope we will :)

Yep, there is one remaining bug with mirrors, which I was too fried to track down, but now I see it... But making it in 9 days made our code a real mess, so it was very hard to track things when they get wrong :D Thankfully it happens very rarely, but definitely will be fixed soon :) But probably most of the code should be rewritten when we are bak to the project :)